Top Description Constructors Methods
java.awt.image

public abstract Class BufferStrategy

extends Object
Class Inheritance
Known Direct Subclasses
java.awt.Component.FlipBufferStrategy, java.awt.Component.BltBufferStrategy, java.awt.Component.SingleBufferStrategy
Imports
java.awt.BufferCapabilities, .Graphics, .Image

The BufferStrategy class represents the mechanism with which to organize complex memory on a particular Canvas or Window. Hardware and software limitations determine whether and how a particular buffer strategy can be implemented. These limitations are detectable through the capabilities of the GraphicsConfiguration used when creating the Canvas or Window.

It is worth noting that the terms buffer and surface are meant to be synonymous: an area of contiguous memory, either in video device memory or in system memory.

There are several types of complex buffer strategies, including sequential ring buffering and blit buffering. Sequential ring buffering (i.e., double or triple buffering) is the most common; an application draws to a single back buffer and then moves the contents to the front (display) in a single step, either by copying the data or moving the video pointer. Moving the video pointer exchanges the buffers so that the first buffer drawn becomes the front buffer, or what is currently displayed on the device; this is called page flipping.

Alternatively, the contents of the back buffer can be copied, or blitted forward in a chain instead of moving the video pointer.

Double buffering:

                   ***********         ***********
                   *         * ------> *         *
[To display] <---- * Front B *   Show  * Back B. * <---- Rendering
                   *         * <------ *         *
                   ***********         ***********

Triple buffering:

[To      ***********         ***********        ***********
display] *         * --------+---------+------> *         *
   <---- * Front B *   Show  * Mid. B. *        * Back B. * <---- Rendering
         *         * <------ *         * <----- *         *
         ***********         ***********        ***********

Here is an example of how buffer strategies can be created and used:



// Check the capabilities of the GraphicsConfiguration
...

// Create our component
Window w = new Window(gc);

// Show our window
w.setVisible(true);

// Create a general double-buffering strategy
w.createBufferStrategy(2);
BufferStrategy strategy = w.getBufferStrategy();

// Main loop
while (!done) {
    // Prepare for rendering the next frame
    // ...

    // Render single frame
    do {
        // The following loop ensures that the contents of the drawing buffer
        // are consistent in case the underlying surface was recreated
        do {
            // Get a new graphics context every time through the loop
            // to make sure the strategy is validated
            Graphics graphics = strategy.getDrawGraphics();

            // Render to graphics
            // ...

            // Dispose the graphics
            graphics.dispose();

            // Repeat the rendering if the drawing buffer contents
            // were restored
        } while (strategy.contentsRestored());

        // Display the buffer
        strategy.show();

        // Repeat the rendering if the drawing buffer was lost
    } while (strategy.contentsLost());
}

// Dispose the window
w.setVisible(false);
w.dispose();
Author
Michael Martak
Since
1.4
See Also
java.awt.Window, java.awt.Canvas, java.awt.GraphicsConfiguration, VolatileImage

Constructor Summary

AccessConstructor and Description
protected
BufferStrategy()

Constructor for subclasses to call.

Method Summary

Modifier and TypeMethod and Description
public abstract boolean

Returns:

Whether or not the drawing buffer was lost since the last call to getDrawGraphics.
contentsLost
()

Returns whether the drawing buffer was lost since the last call to getDrawGraphics.

public abstract boolean

Returns:

Whether or not the drawing buffer was restored since the last call to getDrawGraphics.
contentsRestored
()

Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white).

public void
dispose()

Releases system resources currently consumed by this BufferStrategy and removes it from the associated Component.

public abstract BufferCapabilities

Returns:

the buffering capabilities of this strategy
getCapabilities
()

Returns the BufferCapabilities for this BufferStrategy.

public abstract Graphics

Returns:

a graphics context for the drawing buffer
getDrawGraphics
()

Creates a graphics context for the drawing buffer.

public abstract void
show()

Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping).

Inherited from java.lang.Object:
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Constructor Detail

BufferStrategyback to summary
protected BufferStrategy()

Constructor for subclasses to call.

Method Detail

contentsLostback to summary
public abstract boolean contentsLost()

Returns whether the drawing buffer was lost since the last call to getDrawGraphics. Since the buffers in a buffer strategy are usually type VolatileImage, they may become lost. For a discussion on lost buffers, see VolatileImage.

Returns:boolean

Whether or not the drawing buffer was lost since the last call to getDrawGraphics.

See Also
java.awt.image.VolatileImage
contentsRestoredback to summary
public abstract boolean contentsRestored()

Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). Since the buffers in a buffer strategy are usually type VolatileImage, they may become lost. If a surface has been recently restored from a lost state since the last call to getDrawGraphics, it may require repainting. For a discussion on lost buffers, see VolatileImage.

Returns:boolean

Whether or not the drawing buffer was restored since the last call to getDrawGraphics.

See Also
java.awt.image.VolatileImage
disposeback to summary
public void dispose()

Releases system resources currently consumed by this BufferStrategy and removes it from the associated Component. After invoking this method, getBufferStrategy will return null. Trying to use a BufferStrategy after it has been disposed will result in undefined behavior.

Since
1.6
See Also
java.awt.Window#createBufferStrategy, java.awt.Canvas#createBufferStrategy, java.awt.Window#getBufferStrategy, java.awt.Canvas#getBufferStrategy
getCapabilitiesback to summary
public abstract BufferCapabilities getCapabilities()

Returns the BufferCapabilities for this BufferStrategy.

Returns:BufferCapabilities

the buffering capabilities of this strategy

getDrawGraphicsback to summary
public abstract Graphics getDrawGraphics()

Creates a graphics context for the drawing buffer. This method may not be synchronized for performance reasons; use of this method by multiple threads should be handled at the application level. Disposal of the graphics object obtained must be handled by the application.

Returns:Graphics

a graphics context for the drawing buffer

showback to summary
public abstract void show()

Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping).