A SwitchPoint
is an object which can publish state transitions to other threads.
A switch point is initially in the valid state, but may at any time be
changed to the invalid state. Invalidation cannot be reversed.
A switch point can combine a guarded pair of method handles into a
guarded delegator.
The guarded delegator is a method handle which delegates to one of the old method handles.
The state of the switch point determines which of the two gets the delegation.
A single switch point may be used to control any number of method handles. (Indirectly, therefore, it can control any number of call sites.) This is done by using the single switch point as a factory for combining any number of guarded method handle pairs into guarded delegators.
When a guarded delegator is created from a guarded pair, the pair
is wrapped in a new method handle M
,
which is permanently associated with the switch point that created it.
Each pair consists of a target T
and a fallback F
.
While the switch point is valid, invocations to M
are delegated to T
.
After it is invalidated, invocations are delegated to F
.
Invalidation is global and immediate, as if the switch point contained a
volatile boolean variable consulted on every call to M
.
The invalidation is also permanent, which means the switch point
can change state only once.
The switch point will always delegate to F
after being invalidated.
At that point guardWithTest
may ignore T
and return F
.
Here is an example of a switch point in action:
MethodHandle MH_strcat = MethodHandles.lookup()
.findVirtual(String.class, "concat", MethodType.methodType(String.class, String.class));
SwitchPoint spt = new SwitchPoint();
assert(!spt.hasBeenInvalidated());
// the following steps may be repeated to re-use the same switch point:
MethodHandle worker1 = MH_strcat;
MethodHandle worker2 = MethodHandles.permuteArguments(MH_strcat, MH_strcat.type(), 1, 0);
MethodHandle worker = spt.guardWithTest(worker1, worker2);
assertEquals("method", (String) worker.invokeExact("met", "hod"));
SwitchPoint.invalidateAll(new SwitchPoint[]{ spt });
assert(spt.hasBeenInvalidated());
assertEquals("hodmet", (String) worker.invokeExact("met", "hod"));
Discussion: Switch points are useful without subclassing. They may also be subclassed. This may be useful in order to associate application-specific invalidation logic with the switch point. Notice that there is no permanent association between a switch point and the method handles it produces and consumes. The garbage collector may collect method handles produced or consumed by a switch point independently of the lifetime of the switch point itself.
Implementation Note
A switch point behaves as if implemented on top of MutableCallSite
,
approximately as follows:
public class SwitchPoint {
private static final MethodHandle
K_true = MethodHandles.constant(boolean.class, true),
K_false = MethodHandles.constant(boolean.class, false);
private final MutableCallSite mcs;
private final MethodHandle mcsInvoker;
public SwitchPoint() {
this.mcs = new MutableCallSite(K_true);
this.mcsInvoker = mcs.dynamicInvoker();
}
public MethodHandle guardWithTest(
MethodHandle target, MethodHandle fallback) {
// Note: mcsInvoker is of type ()boolean.
// Target and fallback may take any arguments, but must have the same type.
return MethodHandles.guardWithTest(this.mcsInvoker, target, fallback);
}
public static void invalidateAll(SwitchPoint[] spts) {
List<MutableCallSite> mcss = new ArrayList<>();
for (SwitchPoint spt : spts) mcss.add(spt.mcs);
for (MutableCallSite mcs : mcss) mcs.setTarget(K_false);
MutableCallSite.syncAll(mcss.toArray(new MutableCallSite[0]));
}
}
Modifier and Type | Field and Description |
---|---|
private static final MethodHandle | |
private static final MethodHandle | |
private final MutableCallSite | |
private final MethodHandle |
Access | Constructor and Description |
---|---|
public |
Modifier and Type | Method and Description |
---|---|
public MethodHandle | Returns: a combined method handle which always calls either the target or fallbackthe method handle selected by the switch point as long as it is valid target, MethodHandle the method handle selected by the switch point after it is invalidated fallback)Returns a method handle which always delegates either to the target or the fallback. |
public boolean | Returns: true if this switch point has been invalidatedDetermines if this switch point has been invalidated yet. |
public static void | invalidateAll(SwitchPoint[]
an array of call sites to be synchronized switchPoints)Sets all of the given switch points into the invalid state. |
K_false | back to summary |
---|---|
private static final MethodHandle K_false |
K_true | back to summary |
---|---|
private static final MethodHandle K_true |
mcs | back to summary |
---|---|
private final MutableCallSite mcs |
mcsInvoker | back to summary |
---|---|
private final MethodHandle mcsInvoker |
SwitchPoint | back to summary |
---|---|
public SwitchPoint() Creates a new switch point. |
guardWithTest | back to summary |
---|---|
public MethodHandle guardWithTest(MethodHandle target, MethodHandle fallback) Returns a method handle which always delegates either to the target or the fallback. The method handle will delegate to the target exactly as long as the switch point is valid. After that, it will permanently delegate to the fallback. The target and fallback must be of exactly the same method type, and the resulting combined method handle will also be of this type.
|
hasBeenInvalidated | back to summary |
---|---|
public boolean hasBeenInvalidated() Determines if this switch point has been invalidated yet.
Discussion:
Because of the one-way nature of invalidation, once a switch point begins
to return true for
Since invalidation is a global and immediate operation,
the execution of this query, on a valid switchpoint,
must be internally sequenced with any
other threads that could cause invalidation.
This query may therefore be expensive.
The recommended way to build a boolean-valued method handle
which queries the invalidation state of a switch point
|
invalidateAll | back to summary |
---|---|
public static void invalidateAll(SwitchPoint[] switchPoints) Sets all of the given switch points into the invalid state. After this call executes, no thread will observe any of the switch points to be in a valid state. This operation is likely to be expensive and should be used sparingly. If possible, it should be buffered for batch processing on sets of switch points.
If
Discussion:
For performance reasons, Implementation Note Simple implementations of
|