| protected void updateItem(SamplePage.SectionItem item, boolean empty) Overrides javafx.scene.control.Cell.updateItem.
Doc from javafx.scene.control.Cell.updateItem.
The updateItem method should not be called by developers, but it is the
best method for developers to override to allow for them to customise the
visuals of the cell. To clarify, developers should never call this method
in their code (they should leave it up to the UI control, such as the
javafx.scene.control.ListView control) to call this method. However,
the purpose of having the updateItem method is so that developers, when
specifying custom cell factories (again, like the ListView
cell factory),
the updateItem method can be overridden to allow for complete customisation
of the cell.
It is very important that subclasses
of Cell override the updateItem method properly, as failure to do so will
lead to issues such as blank cells or cells with unexpected content
appearing within them. Here is an example of how to properly override the
updateItem method:
protected void updateItem(T item, boolean empty) {
super.updateItem(item, empty);
if (empty || item == null) {
setText(null);
setGraphic(null);
} else {
setText(item.toString());
}
}
Note in this code sample two important points:
- We call the super.updateItem(T, boolean) method. If this is not
done, the item and empty properties are not correctly set, and you are
likely to end up with graphical issues.
- We test for the
empty condition, and if true, we
set the text and graphic properties to null. If we do not do this,
it is almost guaranteed that end users will see graphical artifacts
in cells unexpectedly.
- Parameters
- item:SamplePage.SectionItem
The new item for the cell.
- empty:boolean
whether or not this cell represents data from the list. If it
is empty, then it does not represent any domain data, but is a cell
being used to render an "empty" row.
- Annotations
- @Override
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