Top Fields Methods
net.sf.ehcache.concurrent

public Interface Sync

Known Direct Implementers
net.sf.ehcache.store.disk.DiskStore.ReadWriteLockSync, net.sf.ehcache.concurrent.ReadWriteLockSync

Author
Doug Lea Main interface for locks, gates, and conditions.

Sync objects isolate waiting and notification for particular logical states, resource availability, events, and the like that are shared across multiple threads. Use of Syncs sometimes (but by no means always) adds flexibility and efficiency compared to the use of plain java monitor methods and locking, and are sometimes (but by no means always) simpler to program with.

Most Syncs are intended to be used primarily (although not exclusively) in before/after constructions such as:

class X {
  Sync gate;
  // ...

  public void m() {
    try {
      gate.acquire();  // block until condition holds
      try {
        // ... method body
      }
      finally {
        gate.release()
      }
    }
    catch (InterruptedException ex) {
      // ... evasive action
    }
  }

  public void m2(Sync cond) { // use supplied condition
    try {
      if (cond.attempt(10)) {         // try the condition for 10 ms
        try {
          // ... method body
        }
        finally {
          cond.release()
        }
      }
    }
    catch (InterruptedException ex) {
      // ... evasive action
    }
  }
}
Syncs may be used in somewhat tedious but more flexible replacements for built-in Java synchronized blocks. For example:
class HandSynched {
  private double state_ = 0.0;
  private final Sync lock;  // use lock type supplied in constructor
  public HandSynched(Sync l) { lock = l; }

  public void changeState(double d) {
    try {
      lock.acquire();
      try     { state_ = updateFunction(d); }
      finally { lock.release(); }
    }
    catch(InterruptedException ex) { }
  }

  public double getState() {
    double d = 0.0;
    try {
      lock.acquire();
      try     { d = accessFunction(state_); }
      finally { lock.release(); }
    }
    catch(InterruptedException ex){}
    return d;
  }
  private double updateFunction(double d) { ... }
  private double accessFunction(double d) { ... }
}
If you have a lot of such methods, and they take a common form, you can standardize this using wrappers. Some of these wrappers are standardized in LockedExecutor, but you can make others. For example:
class HandSynchedV2 {
  private double state_ = 0.0;
  private final Sync lock;  // use lock type supplied in constructor
  public HandSynchedV2(Sync l) { lock = l; }

  protected void runSafely(Runnable r) {
    try {
      lock.acquire();
      try { r.run(); }
      finally { lock.release(); }
    }
    catch (InterruptedException ex) { // propagate without throwing
      Thread.currentThread().interrupt();
    }
  }

  public void changeState(double d) {
    runSafely(new Runnable() {
      public void run() { state_ = updateFunction(d); }
    });
  }
  // ...
}
One reason to bother with such constructions is to use deadlock- avoiding back-offs when dealing with locks involving multiple objects. For example, here is a Cell class that uses attempt to back-off and retry if two Cells are trying to swap values with each other at the same time.
class Cell {
  long value;
  Sync lock = ... // some sync implementation class
  void swapValue(Cell other) {
    for (;;) {
      try {
        lock.acquire();
        try {
          if (other.lock.attempt(100)) {
            try {
              long t = value;
              value = other.value;
              other.value = t;
              return;
            }
            finally { other.lock.release(); }
          }
        }
        finally { lock.release(); }
      }
      catch (InterruptedException ex) { return; }
    }
  }
}
Here is an even fancier version, that uses lock re-ordering upon conflict:
class Cell {
  long value;
  Sync lock = ...;
  private static boolean trySwap(Cell a, Cell b) {
    a.lock.acquire();
    try {
      if (!b.lock.attempt(0))
        return false;
      try {
        long t = a.value;
        a.value = b.value;
        b.value = t;
        return true;
      }
      finally { other.lock.release(); }
    }
    finally { lock.release(); }
    return false;
  }

 void swapValue(Cell other) {
   try {
     while (!trySwap(this, other) &&
           !tryswap(other, this))
       Thread.sleep(1);
   }
   catch (InterruptedException ex) { return; }
 }
}
Interruptions are in general handled as early as possible. Normally, InterruptionExceptions are thrown in acquire and attempt(msec) if interruption is detected upon entry to the method, as well as in any later context surrounding waits. However, interruption status is ignored in release();

Timed versions of attempt report failure via return value. If so desired, you can transform such constructions to use exception throws via

  if (!c.attempt(timeval)) throw new TimeoutException(timeval);
The TimoutSync wrapper class can be used to automate such usages.

All time values are expressed in milliseconds as longs, which have a maximum value of Long.MAX_VALUE, or almost 300,000 centuries. It is not known whether JVMs actually deal correctly with such extreme values. For convenience, some useful time values are defined as static constants.

All implementations of the three Sync methods guarantee to somehow employ Java synchronized methods or blocks, and so entail the memory operations described in JLS chapter 17 which ensure that variables are loaded and flushed within before/after constructions.

Syncs may also be used in spinlock constructions. Although it is normally best to just use acquire(), various forms of busy waits can be implemented. For a simple example (but one that would probably never be preferable to using acquire()):

class X {
  Sync lock = ...
  void spinUntilAcquired() throws InterruptedException {
    // Two phase.
    // First spin without pausing.
    int purespins = 10;
    for (int i = 0; i < purespins; ++i) {
      if (lock.attempt(0))
        return true;
    }
    // Second phase - use timed waits
    long waitTime = 1; // 1 millisecond
    for (;;) {
      if (lock.attempt(waitTime))
        return true;
      else
        waitTime = waitTime * 3 / 2 + 1; // increase 50%
    }
  }
}
In addition pure synchronization control, Syncs may be useful in any context requiring before/after methods. For example, you can use an ObservableSync (perhaps as part of a LayeredSync) in order to obtain callbacks before and after each method invocation for a given class.

[ Introduction to this package. ]

Version
$Id: Sync.java 10789 2018-04-26 02:08:13Z adahanne $

Field Summary

Modifier and TypeField and Description
public static final long
ONE_CENTURY

One century in milliseconds; convenient as a time-out value

public static final long
ONE_DAY

One day, in milliseconds; convenient as a time-out value *

public static final long
ONE_HOUR

One hour, in milliseconds; convenient as a time-out value *

public static final long
ONE_MINUTE

One minute, in milliseconds; convenient as a time-out value *

public static final long
ONE_SECOND

One second, in milliseconds; convenient as a time-out value *

public static final long
ONE_WEEK

One week, in milliseconds; convenient as a time-out value *

public static final long
ONE_YEAR

One year in milliseconds; convenient as a time-out value Not that it matters, but there is some variation across standard sources about value at msec precision.

Method Summary

Modifier and TypeMethod and Description
public boolean

Returns:

true if the lock is held
isHeldByCurrentThread
(LockType
the lock type to test
type
)

Returns true is this is lock is held at given level by the current thread.

public void
lock(LockType
the lock type to acquire
type
)

Acquire lock of LockType.READ or WRITE

public boolean

Returns:

true if the lock got acquired, false otherwise
tryLock
(LockType
the lock type to acquire
type
,
long
timeout
msec
)

Tries to acquire a LockType.READ or WRITE for a certain period

public void
unlock(LockType
the lock type to acquire
type
)

Releases the lock held by the current Thread.

Field Detail

ONE_CENTURYback to summary
public static final long ONE_CENTURY

One century in milliseconds; convenient as a time-out value

ONE_DAYback to summary
public static final long ONE_DAY

One day, in milliseconds; convenient as a time-out value *

ONE_HOURback to summary
public static final long ONE_HOUR

One hour, in milliseconds; convenient as a time-out value *

ONE_MINUTEback to summary
public static final long ONE_MINUTE

One minute, in milliseconds; convenient as a time-out value *

ONE_SECONDback to summary
public static final long ONE_SECOND

One second, in milliseconds; convenient as a time-out value *

ONE_WEEKback to summary
public static final long ONE_WEEK

One week, in milliseconds; convenient as a time-out value *

ONE_YEARback to summary
public static final long ONE_YEAR

One year in milliseconds; convenient as a time-out value Not that it matters, but there is some variation across standard sources about value at msec precision. The value used is the same as in java.util.GregorianCalendar

Method Detail

isHeldByCurrentThreadback to summary
public boolean isHeldByCurrentThread(LockType type)

Returns true is this is lock is held at given level by the current thread.

Parameters
type:LockType

the lock type to test

Returns:boolean

true if the lock is held

lockback to summary
public void lock(LockType type)

Acquire lock of LockType.READ or WRITE

Parameters
type:LockType

the lock type to acquire

tryLockback to summary
public boolean tryLock(LockType type, long msec) throws InterruptedException

Tries to acquire a LockType.READ or WRITE for a certain period

Parameters
type:LockType

the lock type to acquire

msec:long

timeout

Returns:boolean

true if the lock got acquired, false otherwise

Exceptions
InterruptedException:
Should the thread be interrupted
unlockback to summary
public void unlock(LockType type)

Releases the lock held by the current Thread. In case of a LockType.WRITE, should the lock not be held by the current Thread, nothing happens

Parameters
type:LockType

the lock type to acquire