Top Description Methods
org.antlr.runtime.tree

public Interface TreeAdaptor

Known Direct Implementers
org.antlr.runtime.debug.DebugTreeAdaptor, org.antlr.runtime.tree.BaseTreeAdaptor
Imports
org.antlr.runtime.Token, .TokenStream, .RecognitionException

How to create and navigate trees. Rather than have a separate factory and adaptor, I've merged them. Makes sense to encapsulate. This takes the place of the tree construction code generated in the generated code in 2.x and the ASTFactory. I do not need to know the type of a tree at all so they are all generic Objects. This may increase the amount of typecasting needed. :(

Method Summary

Modifier and TypeMethod and Description
public void
addChild(Object t, Object child)

Add a child to the tree t.

public Object
becomeRoot(Object newRoot, Object oldRoot)

If oldRoot is a nil root, just copy or move the children to newRoot.

public Object
becomeRoot(Token newRoot, Object oldRoot)

Create a node for newRoot make it the root of oldRoot.

public Object
create(Token payload)

Create a tree node from Token object; for CommonTree type trees, then the token just becomes the payload.

public Object
create(int tokenType, Token fromToken)

Create a new node derived from a token, with a new token type.

public Object
create(int tokenType, Token fromToken, String text)

Same as create(tokenType,fromToken) except set the text too.

public Object
create(int tokenType, String text)

Create a new node derived from a token, with a new token type.

public Object
deleteChild(Object t, int i)

Remove ith child and shift children down from right.

public Object
dupNode(Object treeNode)

Duplicate a single tree node.

public Object
dupTree(Object tree)

Duplicate tree recursively, using dupNode() for each node

public Object
errorNode(TokenStream input, Token start, Token stop, RecognitionException e)

Return a tree node representing an error.

public Object
getChild(Object t, int i)

Get a child 0..n-1 node

public int
getChildCount(Object t)

How many children?

public int
getChildIndex(Object t)

What index is this node in the child list?

public Object
getParent(Object t)

Who is the parent node of this node; if null, implies node is root.

public String
public Token
getToken(Object t)

Return the token object from which this node was created.

public int
getTokenStartIndex(Object t)

Get the token start index for this subtree; return -1 if no such index

public int
getTokenStopIndex(Object t)

Get the token stop index for this subtree; return -1 if no such index

public int
getType(Object t)

For tree parsing, I need to know the token type of a node

public int
getUniqueID(Object node)

For identifying trees.

public boolean
isNil(Object tree)

Is tree considered a nil node used to make lists of child nodes?

public Object
nil()

Return a nil node (an empty but non-null node) that can hold a list of element as the children.

public void
replaceChildren(Object parent, int startChildIndex, int stopChildIndex, Object t)

Replace from start to stop child index of parent with t, which might be a list.

public Object
rulePostProcessing(Object root)

Given the root of the subtree created for this rule, post process it to do any simplifications or whatever you want.

public void
setChild(Object t, int i, Object child)

Set ith child (0..n-1) to t; t must be non-null and non-nil node

public void
setChildIndex(Object t, int index)

public void
setParent(Object t, Object parent)

public void
setText(Object t, String text)

Node constructors can set the text of a node

public void
setTokenBoundaries(Object t, Token startToken, Token stopToken)

Where are the bounds in the input token stream for this node and all children?

public void
setType(Object t, int type)

Node constructors can set the type of a node

Method Detail

addChildback to summary
public void addChild(Object t, Object child)

Add a child to the tree t. If child is a flat tree (a list), make all in list children of t.

Warning

if t has no children, but child does and child isNil then you can decide it is ok to move children to t via t.children = child.children; i.e., without copying the array. Just make sure that this is consistent with have the user will build ASTs. Do nothing if t or child is null.

becomeRootback to summary
public Object becomeRoot(Object newRoot, Object oldRoot)

If oldRoot is a nil root, just copy or move the children to newRoot. If not a nil root, make oldRoot a child of newRoot. old=^(nil a b c), new=r yields ^(r a b c) old=^(a b c), new=r yields ^(r ^(a b c)) If newRoot is a nil-rooted single child tree, use the single child as the new root node. old=^(nil a b c), new=^(nil r) yields ^(r a b c) old=^(a b c), new=^(nil r) yields ^(r ^(a b c)) If oldRoot was null, it's ok, just return newRoot (even if isNil). old=null, new=r yields r old=null, new=^(nil r) yields ^(nil r) Return newRoot. Throw an exception if newRoot is not a simple node or nil root with a single child node--it must be a root node. If newRoot is ^(nil x) return x as newRoot. Be advised that it's ok for newRoot to point at oldRoot's children; i.e., you don't have to copy the list. We are constructing these nodes so we should have this control for efficiency.

becomeRootback to summary
public Object becomeRoot(Token newRoot, Object oldRoot)

Create a node for newRoot make it the root of oldRoot. If oldRoot is a nil root, just copy or move the children to newRoot. If not a nil root, make oldRoot a child of newRoot. Return node created for newRoot. Be advised: when debugging ASTs, the DebugTreeAdaptor manually calls create(Token child) and then plain becomeRoot(node, node) because it needs to trap calls to create, but it can't since it delegates to not inherits from the TreeAdaptor.

createback to summary
public Object create(Token payload)

Create a tree node from Token object; for CommonTree type trees, then the token just becomes the payload. This is the most common create call. Override if you want another kind of node to be built.

createback to summary
public Object create(int tokenType, Token fromToken)

Create a new node derived from a token, with a new token type. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG[$tokenLabel]. This should invoke createToken(Token).

createback to summary
public Object create(int tokenType, Token fromToken, String text)

Same as create(tokenType,fromToken) except set the text too. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG[$tokenLabel, "IMAG"]. This should invoke createToken(Token).

createback to summary
public Object create(int tokenType, String text)

Create a new node derived from a token, with a new token type. This is invoked from an imaginary node ref on right side of a rewrite rule as IMAG["IMAG"]. This should invoke createToken(int,String).

deleteChildback to summary
public Object deleteChild(Object t, int i)

Remove ith child and shift children down from right.

dupNodeback to summary
public Object dupNode(Object treeNode)

Duplicate a single tree node. Override if you want another kind of node to be built.

dupTreeback to summary
public Object dupTree(Object tree)

Duplicate tree recursively, using dupNode() for each node

errorNodeback to summary
public Object errorNode(TokenStream input, Token start, Token stop, RecognitionException e)

Return a tree node representing an error. This node records the tokens consumed during error recovery. The start token indicates the input symbol at which the error was detected. The stop token indicates the last symbol consumed during recovery. You must specify the input stream so that the erroneous text can be packaged up in the error node. The exception could be useful to some applications; default implementation stores ptr to it in the CommonErrorNode. This only makes sense during token parsing, not tree parsing. Tree parsing should happen only when parsing and tree construction succeed.

getChildback to summary
public Object getChild(Object t, int i)

Get a child 0..n-1 node

getChildCountback to summary
public int getChildCount(Object t)

How many children? If 0, then this is a leaf node

getChildIndexback to summary
public int getChildIndex(Object t)

What index is this node in the child list? Range: 0..n-1 If your node type doesn't handle this, it's ok but the tree rewrites in tree parsers need this functionality.

getParentback to summary
public Object getParent(Object t)

Who is the parent node of this node; if null, implies node is root. If your node type doesn't handle this, it's ok but the tree rewrites in tree parsers need this functionality.

getTextback to summary
public String getText(Object t)
getTokenback to summary
public Token getToken(Object t)

Return the token object from which this node was created. Currently used only for printing an error message. The error display routine in BaseRecognizer needs to display where the input the error occurred. If your tree of limitation does not store information that can lead you to the token, you can create a token filled with the appropriate information and pass that back. See BaseRecognizer.getErrorMessage().

getTokenStartIndexback to summary
public int getTokenStartIndex(Object t)

Get the token start index for this subtree; return -1 if no such index

getTokenStopIndexback to summary
public int getTokenStopIndex(Object t)

Get the token stop index for this subtree; return -1 if no such index

getTypeback to summary
public int getType(Object t)

For tree parsing, I need to know the token type of a node

getUniqueIDback to summary
public int getUniqueID(Object node)

For identifying trees. How to identify nodes so we can say "add node to a prior node"? Even becomeRoot is an issue. Use System.identityHashCode(node) usually.

isNilback to summary
public boolean isNil(Object tree)

Is tree considered a nil node used to make lists of child nodes?

nilback to summary
public Object nil()

Return a nil node (an empty but non-null node) that can hold a list of element as the children. If you want a flat tree (a list) use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"

replaceChildrenback to summary
public void replaceChildren(Object parent, int startChildIndex, int stopChildIndex, Object t)

Replace from start to stop child index of parent with t, which might be a list. Number of children may be different after this call. If parent is null, don't do anything; must be at root of overall tree. Can't replace whatever points to the parent externally. Do nothing.

rulePostProcessingback to summary
public Object rulePostProcessing(Object root)

Given the root of the subtree created for this rule, post process it to do any simplifications or whatever you want. A required behavior is to convert ^(nil singleSubtree) to singleSubtree as the setting of start/stop indexes relies on a single non-nil root for non-flat trees. Flat trees such as for lists like "idlist : ID+ ;" are left alone unless there is only one ID. For a list, the start/stop indexes are set in the nil node. This method is executed after all rule tree construction and right before setTokenBoundaries().

setChildback to summary
public void setChild(Object t, int i, Object child)

Set ith child (0..n-1) to t; t must be non-null and non-nil node

setChildIndexback to summary
public void setChildIndex(Object t, int index)
setParentback to summary
public void setParent(Object t, Object parent)
setTextback to summary
public void setText(Object t, String text)

Node constructors can set the text of a node

setTokenBoundariesback to summary
public void setTokenBoundaries(Object t, Token startToken, Token stopToken)

Where are the bounds in the input token stream for this node and all children? Each rule that creates AST nodes will call this method right before returning. Flat trees (i.e., lists) will still usually have a nil root node just to hold the children list. That node would contain the start/stop indexes then.

setTypeback to summary
public void setType(Object t, int type)

Node constructors can set the type of a node