Top Description Methods
org.apache.derby.mbeans.drda

public Interface NetworkServerMBean

Known Direct Implementers
org.apache.derby.impl.drda.NetworkServerMBeanImpl

This is an MBean defining a JMX management and monitoring interface of Derby's Network Server.

This MBean is created and registered automatically at Network Server startup if all requirements are met (J2SE 5.0 or better).

Key properties for the registered MBean:

If a security manager is installed, accessing attributes and operations of this MBean may require a SystemPermission; see individual method documentation for details.

For more information on Managed Beans, refer to the JMX specification.

See Also
org.apache.derby.drda.NetworkServerControl, org.apache.derby.shared.common.security.SystemPermission, org.apache.derby.mbeans

Method Summary

Modifier and TypeMethod and Description
public int

Returns:

the accumulated number of connections made since server startup
getAccumulatedConnectionCount
()

Gets the accumulated number of connections.

public int

Returns:

the number of active connections
getActiveConnectionCount
()

Gets the number of currently active connections.

public long

Returns:

the total number of bytes received by the server
getBytesReceived
()

Gets the total number of bytes read by the server since it was started.

public int

Returns:

the number of bytes received per second
getBytesReceivedPerSecond
()

Gets the number of bytes received per second by the Network Server.

public long

Returns:

the total number of bytes sent by the server
getBytesSent
()

Gets the total number of bytes written by the server since it was started.

public int

Returns:

the number of bytes sent per millisecond
getBytesSentPerSecond
()

Gets the number of bytes sent per second by the Network Server.

public int

Returns:

the number of current connections
getConnectionCount
()

Gets the total number of current connections (waiting or active) to the Network Server.

public int

Returns:

the size of the Network Server's connection thread pool
getConnectionThreadPoolSize
()

Get the size of the connection thread pool.

public String

Returns:

the the network interface address on which the Network Server is listening (derby.drda.host)
getDrdaHost
()

Gets the network interface address on which the Network Server is listening.

public boolean

Returns:

true if Derby Network Server will send keep-alive probes and attempt to clean up connections for disconnected clients (derby.drda.keepAlive)
getDrdaKeepAlive
()

Reports whether or not the Derby Network Server will send keep-alive probes and attempt to clean up connections for disconnected clients (the value of the derby.drda.keepAlive property).

public int

Returns:

the maximum number of client connection threads the Network Server will allocate at any given time (derby.drda.maxThreads)
getDrdaMaxThreads
()

Reports the maximum number of client connection threads the Network Server will allocate at any given time.

public int

Returns:

the port number on which the Network Server is listening for client connections.
getDrdaPortNumber
()

Gets the port number on which the Network Server is listening for client connections.

public String

Returns:

the security mechanism required by the Network Server for all client connections (derby.drda.securityMechanism)
getDrdaSecurityMechanism
()

The Derby security mechanism required by the Network Server for all client connections.

public String

Returns:

whether client connections must be encrypted using Secure Sockets Layer (SSL), and whether certificate based peer authentication is enabled (derby.drda.sslMode)
getDrdaSslMode
()

Reports whether client connections must be encrypted using Secure Sockets Layer (SSL), and whether certificate based peer authentication is enabled.

public int

Returns:

the size of the buffer used for streaming blob/clob from server to client (derby.drda.streamOutBufferSize)
getDrdaStreamOutBufferSize
()

The size of the buffer used for streaming BLOB and CLOB from server to client.

public int

Returns:

the number of milliseconds that each client connection will actively use in the Network Server before yielding to another connection (derby.drda.timeSlice)
getDrdaTimeSlice
()

If the server property derby.drda.maxThreads is set to a non-zero value, this is the number of milliseconds that each client connection will actively use in the Network Server before yielding to another connection.

public boolean

Returns:

whether tracing for all client connections is enabled (derby.drda.traceAll)
getDrdaTraceAll
()

Whether server-side tracing is enabled for all client connections (sessions).

public String

Returns:

the potential location of tracing files on the server host
getDrdaTraceDirectory
()

Indicates the location of tracing files on the server host, if server tracing has been enabled.

public long

Returns:

the difference, measured in milliseconds, between the time the Network Server was started and Unix epoch (1970-01-01T00:00:00Z)
getStartTime
()

Gets the start time of the network server.

public long

Returns:

the difference, measured in milliseconds, between the current time and the time the Network Server was started
getUptime
()

Gets the time (in milliseconds) the Network Server has been running.

public int

Returns:

the number of waiting connections
getWaitingConnectionCount
()

Gets the number of currently waiting connections.

public void
ping()

Executes the network server's ping command.</codeblock>

Method Detail

getAccumulatedConnectionCountback to summary
public int getAccumulatedConnectionCount()

Gets the accumulated number of connections. This includes all active and waiting connections since the Network Server was started. This number will not decrease as long as the Network Server is running.

Require SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the accumulated number of connections made since server startup

getActiveConnectionCountback to summary
public int getActiveConnectionCount()

Gets the number of currently active connections. All connections are active if the DrdaMaxThreads attribute (derby.drda.maxThreads property) is 0.

If DrdaMaxThreads is > 0 and DrdaTimeSlice is 0, connections remain active until they are closed. If there are more than DrdaMaxThreads connections, inactive connections will be waiting for some active connection to close. The connection request will return when the connection becomes active.

If DrdaMaxThreads is > 0 and DrdaTimeSlice > 0, connections will be alternating beetween active and waiting according to Derby's time slicing algorithm.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of active connections

See Also
getDrdaMaxThreads(), getDrdaTimeSlice(), getWaitingConnectionCount()
getBytesReceivedback to summary
public long getBytesReceived()

Gets the total number of bytes read by the server since it was started.

Require SystemPermission("server", "monitor") if a security manager is installed.

Returns:long

the total number of bytes received by the server

getBytesReceivedPerSecondback to summary
public int getBytesReceivedPerSecond()

Gets the number of bytes received per second by the Network Server. This number is calculated by taking into account the number of bytes received since the last calculation (or since MBean startup if it is the first time this attibute is being read).

The shortest interval measured is 1 second. This means that a new value will not be calculated unless there has been at least 1 second since the last calculation.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of bytes received per second

getBytesSentback to summary
public long getBytesSent()

Gets the total number of bytes written by the server since it was started.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:long

the total number of bytes sent by the server

getBytesSentPerSecondback to summary
public int getBytesSentPerSecond()

Gets the number of bytes sent per second by the Network Server. This number is calculated by taking into account the number of bytes sent since the last calculation (or since MBean startup if it is the first time this attibute is being read).

The shortest interval measured is 1 second. This means that a new value will not be calculated unless there has been at least 1 second since the last calculation.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of bytes sent per millisecond

getConnectionCountback to summary
public int getConnectionCount()

Gets the total number of current connections (waiting or active) to the Network Server.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of current connections

See Also
getActiveConnectionCount(), getWaitingConnectionCount()
getConnectionThreadPoolSizeback to summary
public int getConnectionThreadPoolSize()

Get the size of the connection thread pool. If DrdaMaxThreads (derby.drda.maxThreads) is set to a non-zero value, the size of the thread pool will not exceed this value.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the size of the Network Server's connection thread pool

See Also
getDrdaMaxThreads()
getDrdaHostback to summary
public String getDrdaHost()

Gets the network interface address on which the Network Server is listening. This corresponds to the value of the derby.drda.host property.

For example, the value "localhost" means that the Network Server is listening on the local loopback interface only.

The special value "0.0.0.0" (IPv4 environments only) represents the "unspecified address" - also known as the anylocal or wildcard address. In this context this means that the server is listening on all network interfaces (and may thus be able to see connections from both the local host as well as remote hosts, depending on which network interfaces are available).

Requires SystemPermission("server", "control") if a security manager is installed.

Returns:String

the the network interface address on which the Network Server is listening (derby.drda.host)

getDrdaKeepAliveback to summary
public boolean getDrdaKeepAlive()

Reports whether or not the Derby Network Server will send keep-alive probes and attempt to clean up connections for disconnected clients (the value of the derby.drda.keepAlive property).

If true, a keep-alive probe is sent to the client if a "long time" (by default, more than two hours) passes with no other data being sent or received. This will detect and clean up connections for clients on powered-off machines or clients that have disconnected unexpectedly.

If false, Derby will not attempt to clean up connections from disconnected clients, and will not send keep-alive probes.

Requires SystemPermission("server", "monitor") if a security manager is installed.

See also the documentation for the property derby.drda.keepAlive in the Derby Server and Administration Guide, section Managing the Derby Network Server, subsection Setting Network Server Properties, subsubsection derby.drda.keepAlive property.

Returns:boolean

true if Derby Network Server will send keep-alive probes and attempt to clean up connections for disconnected clients (derby.drda.keepAlive)

getDrdaMaxThreadsback to summary
public int getDrdaMaxThreads()

Reports the maximum number of client connection threads the Network Server will allocate at any given time. This corresponds to the derby.drda.maxThreads property.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the maximum number of client connection threads the Network Server will allocate at any given time (derby.drda.maxThreads)

getDrdaPortNumberback to summary
public int getDrdaPortNumber()

Gets the port number on which the Network Server is listening for client connections. This corresponds to the value of the derby.drda.portNumber Network Server setting.

Requires SystemPermission("server", "control") if a security manager is installed.

Returns:int

the port number on which the Network Server is listening for client connections.

getDrdaSecurityMechanismback to summary
public String getDrdaSecurityMechanism()

The Derby security mechanism required by the Network Server for all client connections. This corresponds to the value of the derby.drda.securityMechanism property on the server.

If not set, the empty String will be returned, which means that the Network Server accepts any connection which uses a valid security mechanism.

For a list of valid security mechanisms, refer to the documentation for the derby.drda.securityMechanism property in the Derby Server and Administration Guide.

Requires SystemPermission("server", "control") if a security manager is installed.

Returns:String

the security mechanism required by the Network Server for all client connections (derby.drda.securityMechanism)

getDrdaSslModeback to summary
public String getDrdaSslMode()

Reports whether client connections must be encrypted using Secure Sockets Layer (SSL), and whether certificate based peer authentication is enabled. Refers to the derby.drda.sslMode property.

Peer authentication means that the other side of the SSL connection is authenticated based on a trusted certificate installed locally.

The value returned is one of "off" (no SSL encryption), "basic" (SSL encryption, no peer authentication) and "peerAuthentication" (SSL encryption and peer authentication). Refer to the Derby Server and Administration Guide for more details.

Requires SystemPermission("server", "control") if a security manager is installed.

Returns:String

whether client connections must be encrypted using Secure Sockets Layer (SSL), and whether certificate based peer authentication is enabled (derby.drda.sslMode)

getDrdaStreamOutBufferSizeback to summary
public int getDrdaStreamOutBufferSize()

The size of the buffer used for streaming BLOB and CLOB from server to client. Refers to the derby.drda.streamOutBufferSize property.

This setting may improve streaming performance when the default sizes of packets being sent are significantly smaller than the maximum allowed packet size in the network.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the size of the buffer used for streaming blob/clob from server to client (derby.drda.streamOutBufferSize)

getDrdaTimeSliceback to summary
public int getDrdaTimeSlice()

If the server property derby.drda.maxThreads is set to a non-zero value, this is the number of milliseconds that each client connection will actively use in the Network Server before yielding to another connection. If this value is 0, a waiting connection will become active once a currently active connection is closed.

Refers to the derby.drda.timeSlice server property.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of milliseconds that each client connection will actively use in the Network Server before yielding to another connection (derby.drda.timeSlice)

See Also
getDrdaMaxThreads()
getDrdaTraceAllback to summary
public boolean getDrdaTraceAll()

Whether server-side tracing is enabled for all client connections (sessions). Refers to the derby.drda.traceAll server property.

Tracing may for example be useful when providing technical support information. The Network Server also supports tracing for individual connections (sessions), see the Derby Server and Administration Guide ("Controlling tracing by using the trace facility") for details.

When tracing is enabled, tracing information from each client connection will be written to a separate trace file.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:boolean

whether tracing for all client connections is enabled (derby.drda.traceAll)

See Also
getDrdaTraceDirectory()
getDrdaTraceDirectoryback to summary
public String getDrdaTraceDirectory()

Indicates the location of tracing files on the server host, if server tracing has been enabled.

If the server setting derby.drda.traceDirectory is set, its value will be returned. Otherwise, the Network Server's default values will be taken into account when producing the result.

Requires SystemPermission("server", "control") if a security manager is installed.

Returns:String

the potential location of tracing files on the server host

See Also
getDrdaTraceAll()
getStartTimeback to summary
public long getStartTime()

Gets the start time of the network server. The time is reported as the number of milliseconds (ms) since Unix epoch (1970-01-01 00:00:00 UTC), and corresponds to the value of java.lang.System#currentTimeMillis() at the time the Network Server was started.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:long

the difference, measured in milliseconds, between the time the Network Server was started and Unix epoch (1970-01-01T00:00:00Z)

See Also
java.lang.System#currentTimeMillis()
getUptimeback to summary
public long getUptime()

Gets the time (in milliseconds) the Network Server has been running. In other words, the time passed since the server was started.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:long

the difference, measured in milliseconds, between the current time and the time the Network Server was started

See Also
getStartTime()
getWaitingConnectionCountback to summary
public int getWaitingConnectionCount()

Gets the number of currently waiting connections. This number will always be 0 if DrdaMaxThreads is 0. Otherwise, if the total number of connections is less than or equal to DrdaMaxThreads, then no connections are waiting.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Returns:int

the number of waiting connections

See Also
getActiveConnectionCount(), getDrdaMaxThreads(), getDrdaTimeSlice()
pingback to summary
public void ping() throws Exception

Executes the network server's ping command. Returns without errors if the server was successfully pinged.

Note that the ping command itself will be executed from the network server instance that is actually running the server, and that the result will be transferred via JMX to the JMX client invoking this operation. This means that this operation will test network server connectivity from the same host (machine) as the network server, as opposed to when the ping command (or method) of NetworkServerControl is executed from a remote machine.

This operation requires the following permission to be granted to the network server code base if a Java security manager is installed in the server JVM:

permission java.net.SocketPermission "*", "connect,resolve";

The value "*" will allow connections from the network server to any host and any port, and may be replaced with a more specific value if so desired. The required value will depend on the value of the -h (or derby.drda.host) (host) and -p (or derby.drda.portNumber) (port) settings of the Network Server.

Requires SystemPermission("server", "monitor") if a security manager is installed.

Exceptions
Exception:
if the ping attempt fails (an indication that the network server is not running properly)
See Also
org.apache.derby.drda.NetworkServerControl#ping(), java.net.SocketPermission