| Modifier and Type | Field and Description |
|---|---|
| private PDExtendedGraphicsState | |
| private PDShading |
| Access | Constructor and Description |
|---|---|
| public | |
| public | PDShadingPattern(COSDictionary
The COSDictionary for this pattern resource. resourceDictionary)Creates a new shading pattern from the given COS dictionary. |
| Modifier and Type | Method and Description |
|---|---|
| public PDExtendedGraphicsState | Returns: The extended graphics state for this pattern.This will get the external graphics state for this pattern. |
| public int | getPatternType()
Implements abstract org. This will return the pattern type. |
| public PDShading | Returns: The shading resources for this pattern.This will get the shading resources for this pattern. |
| public void | setExtendedGraphicsState(PDExtendedGraphicsState
The new extended graphics state for this pattern. extendedGraphicsState)This will set the external graphics state for this pattern. |
| public void | setShading(PDShading
The new shading resources for this pattern. shadingResources)This will set the shading resources for this pattern. |
| extendedGraphicsState | back to summary |
|---|---|
| private PDExtendedGraphicsState extendedGraphicsState | |
| shading | back to summary |
|---|---|
| private PDShading shading | |
| PDShadingPattern | back to summary |
|---|---|
| public PDShadingPattern() Creates a new shading pattern. | |
| PDShadingPattern | back to summary |
|---|---|
| public PDShadingPattern(COSDictionary resourceDictionary) Creates a new shading pattern from the given COS dictionary.
| |
| getExtendedGraphicsState | back to summary |
|---|---|
| public PDExtendedGraphicsState getExtendedGraphicsState() This will get the external graphics state for this pattern.
| |
| getPatternType | back to summary |
|---|---|
| public int getPatternType() Implements abstract org. Doc from org. This will return the pattern type.
| |
| getShading | back to summary |
|---|---|
| public PDShading getShading() throws IOException This will get the shading resources for this pattern.
| |
| setExtendedGraphicsState | back to summary |
|---|---|
| public void setExtendedGraphicsState(PDExtendedGraphicsState extendedGraphicsState) This will set the external graphics state for this pattern.
| |
| setShading | back to summary |
|---|---|
| public void setShading(PDShading shadingResources) This will set the shading resources for this pattern.
| |