GlyphFont for the FontAwesome font set (see
the FontAwesome website
for more details).
To use FontAwesome (or indeed any glyph font) in your JavaFX application, you firstly have to get access to the FontAwesome glyph font. You do this by doing the following:
GlyphFont fontAwesome = GlyphFontRegistry.font("FontAwesome");
This code works because all glyph fonts are found dynamically at runtime
by the GlyphFontRegistry class, so you can simply request the font
set you want from there.
Once the font set has been loaded, you can simply start creating
Glyph nodes and place them in your user interface. For example:
new Button("", fontAwesome.create(\uf013).fontColor(Color.RED));
Of course, this requires you to know that \uf013 maps to
a 'gear' icon, which is not always intuitive (especially when you re-read the
code in the future). A simpler approach is to do the following:
new Button("", fontAwesome.create(FontAwesome.Glyph.GEAR));
or
new Button("", fontAwesome.create("GEAR"));
It is possible to achieve the same result without creating a reference to icon font by simply using
org.controlsfx.glyphfont.Glyph constructor
new Button("", new Glyph("FontAwesome","GEAR");
You can use the above Glyph class also in FXML and set the
fontFamily and icon property there.
GlyphFont, GlyphFontRegistry, Glyph
| Modifier and Type | Class and Description |
|---|---|
| public static enum | FontAwesome.
The individual glyphs offered by the FontAwesome font. |
| Modifier and Type | Field and Description |
|---|---|
| private static String |
| Access | Constructor and Description |
|---|---|
| public | FontAwesome()
Do not call this constructor directly - instead access the
|
| public | |
| public |