| Modifier and Type | Method and Description |
|---|---|
| public FSM | |
| public State | |
| public StateEngine | |
| public void | |
| public void |
| getParent | back to summary |
|---|---|
| public FSM getParent() Get the parent state machine. | |
| getState | back to summary |
|---|---|
| public State getState() Get the current state of this FSM. | |
| getStateEngine | back to summary |
|---|---|
| public StateEngine getStateEngine() Return the state engine used to create this FSM. | |
| setParent | back to summary |
|---|---|
| public void setParent(FSM fsm) Set the parent state machine. | |
| setState | back to summary |
|---|---|
| public void setState(State state) Set the current state of this FSM. May not be called inside a transition action, or from a State method. Only here for use by the StateEngine. | |