Top Description Fields Methods
com.jogamp.opengl

public Interface GL3

extends GL3ES3, GL2GL3
Known Direct Subinterfaces
com.jogamp.opengl.GL3bc, com.jogamp.opengl.GL4
Known Direct Implementers
jogamp.opengl.gl4.GL4bcImpl
Imports
java.util.*, com.jogamp.opengl.*, com.jogamp.opengl.fixedfunc.*, jogamp.opengl.*, com.jogamp.gluegen.runtime.*, com.jogamp.common.os.*, com.jogamp.common.nio.*, java.nio.*

This interface contains all OpenGL [ 3.1 .. 3.3 ] core methods, as well as most of it's extensions defined at the time of this specification.

Note

OpenGL [ 3.1 .. 3.3 ] core profile does not includes fixed point functionality.

Field Summary

Modifier and TypeField and Description
public static final int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_ACTIVE_SUBROUTINE_UNIFORMS

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_ACTIVE_SUBROUTINES

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_COMPATIBLE_SUBROUTINES

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB

GL_ARB_texture_compression_bptc - CType: int

public static final int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB

GL_ARB_texture_compression_bptc - CType: int

public static final int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB

GL_ARB_texture_compression_bptc - CType: int

public static final int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB

GL_ARB_texture_compression_bptc - CType: int

public static final int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

GL_VERSION_3_2 - CType: int

public static final int
GL_CONTEXT_CORE_PROFILE_BIT

GL_VERSION_3_2 - CType: int

public static final int
GL_CONTEXT_PROFILE_MASK

GL_VERSION_3_2 - CType: int

public static final int
GL_DEPTH_CLAMP

GL_ARB_depth_clamp, GL_VERSION_3_2, GL_NV_depth_clamp Alias for: GL_DEPTH_CLAMP_NV - CType: int

public static final int
GL_DOUBLE_MAT2

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT2_EXT - CType: int

public static final int
GL_DOUBLE_MAT2x3

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT2x3_EXT - CType: int

public static final int
GL_DOUBLE_MAT2x4

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT2x4_EXT - CType: int

public static final int
GL_DOUBLE_MAT3

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT3_EXT - CType: int

public static final int
GL_DOUBLE_MAT3x2

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT3x2_EXT - CType: int

public static final int
GL_DOUBLE_MAT3x4

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT3x4_EXT - CType: int

public static final int
GL_DOUBLE_MAT4

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT4_EXT - CType: int

public static final int
GL_DOUBLE_MAT4x2

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT4x2_EXT - CType: int

public static final int
GL_DOUBLE_MAT4x3

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_MAT4x3_EXT - CType: int

public static final int
GL_DOUBLE_VEC2

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_VEC2_EXT - CType: int

public static final int
GL_DOUBLE_VEC3

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_VEC3_EXT - CType: int

public static final int
GL_DOUBLE_VEC4

GL_ARB_gpu_shader_fp64, GL_VERSION_4_0, GL_EXT_vertex_attrib_64bit Alias for: GL_DOUBLE_VEC4_EXT - CType: int

public static final int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_GEOMETRY_INPUT_TYPE_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_GEOMETRY_OUTPUT_TYPE_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_GEOMETRY_SHADER_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_GEOMETRY_VERTICES_OUT_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_LINE_STRIP_ADJACENCY_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_LINES_ADJACENCY_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT - CType: int

public static final int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS

GL_ARB_texture_gather Alias for: GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB - CType: int

public static final int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_MAX_SUBROUTINES

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_MAX_VIEWPORTS

GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: GL_MAX_VIEWPORTS_NV - CType: int

public static final int
GL_NAMED_STRING_LENGTH_ARB

GL_ARB_shading_language_include - CType: int

public static final int
GL_NAMED_STRING_TYPE_ARB

GL_ARB_shading_language_include - CType: int

public static final int
GL_NUM_COMPATIBLE_SUBROUTINES

GL_ARB_shader_subroutine, GL_VERSION_4_0 - CType: int

public static final int
GL_ONE_MINUS_SRC1_ALPHA

GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: GL_ONE_MINUS_SRC1_ALPHA_EXT - CType: int

public static final int
GL_ONE_MINUS_SRC1_COLOR

GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: GL_ONE_MINUS_SRC1_COLOR_EXT - CType: int

public static final int
GL_PATCH_DEFAULT_INNER_LEVEL

GL_ARB_tessellation_shader, GL_VERSION_4_0 - CType: int

public static final int
GL_PATCH_DEFAULT_OUTER_LEVEL

GL_ARB_tessellation_shader, GL_VERSION_4_0 - CType: int

public static final int
GL_PROGRAM_POINT_SIZE

GL_VERSION_3_2, GL_NV_geometry_program4, GL_EXT_geometry_shader4, GL_ARB_geometry_shader4 Alias for: GL_PROGRAM_POINT_SIZE_EXT, GL_PROGRAM_POINT_SIZE_ARB - CType: int

public static final int
GL_PROGRAM_POINT_SIZE_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_SHADER_INCLUDE_ARB

GL_ARB_shading_language_include - CType: int

public static final int
GL_SRC1_COLOR

GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: GL_SRC1_COLOR_EXT - CType: int

public static final int
GL_SYNC_CL_EVENT_ARB

GL_ARB_cl_event - CType: int

public static final int
GL_SYNC_CL_EVENT_COMPLETE_ARB

GL_ARB_cl_event - CType: int

public static final int
GL_TRIANGLE_STRIP_ADJACENCY_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_TRIANGLES_ADJACENCY_ARB

GL_ARB_geometry_shader4 - CType: int

public static final int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

GL_ARB_tessellation_shader, GL_VERSION_4_0 - CType: int

public static final int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

GL_ARB_tessellation_shader, GL_VERSION_4_0 - CType: int

public static final int
GL_VIEWPORT_BOUNDS_RANGE

GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: GL_VIEWPORT_BOUNDS_RANGE_NV - CType: int

public static final int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX

GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV - CType: int

public static final int
GL_VIEWPORT_SUBPIXEL_BITS

GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: GL_VIEWPORT_SUBPIXEL_BITS_NV - CType: int

Inherited from com.jogamp.opengl.GL2GL3:
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICESGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERSGL_ATOMIC_COUNTER_BUFFER_DATA_SIZEGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADERGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADERGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADERGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADERGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADERGL_AUTO_GENERATE_MIPMAPGL_BACK_LEFTGL_BACK_RIGHTGL_BGR_INTEGERGL_BGRA_INTEGERGL_BLUE_INTEGERGL_BUFFER_GPU_ADDRESS_NVGL_CAVEAT_SUPPORTGL_CLAMP_READ_COLORGL_CLEAR_BUFFERGL_CLIP_DISTANCE0GL_CLIP_DISTANCE1GL_CLIP_DISTANCE2GL_CLIP_DISTANCE3GL_CLIP_DISTANCE4GL_CLIP_DISTANCE5GL_CLIP_DISTANCE6GL_CLIP_DISTANCE7GL_CLIPPING_INPUT_PRIMITIVES_ARBGL_CLIPPING_OUTPUT_PRIMITIVES_ARBGL_COLOR_ARRAY_ADDRESS_NVGL_COLOR_ARRAY_LENGTH_NVGL_COLOR_COMPONENTSGL_COLOR_ENCODINGGL_COLOR_RENDERABLEGL_COMPRESSED_REDGL_COMPRESSED_RED_RGTC1GL_COMPRESSED_RGGL_COMPRESSED_RG_RGTC2GL_COMPRESSED_RGBGL_COMPRESSED_RGBAGL_COMPRESSED_SIGNED_RED_RGTC1GL_COMPRESSED_SIGNED_RG_RGTC2GL_COMPRESSED_SRGBGL_COMPRESSED_SRGB_ALPHAGL_COMPUTE_SHADER_INVOCATIONS_ARBGL_COMPUTE_TEXTUREGL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BITGL_CONTEXT_FLAG_NO_ERROR_BIT_KHRGL_CONTINUOUS_AMDGL_DEBUG_CATEGORY_API_ERROR_AMDGL_DEBUG_CATEGORY_APPLICATION_AMDGL_DEBUG_CATEGORY_DEPRECATION_AMDGL_DEBUG_CATEGORY_OTHER_AMDGL_DEBUG_CATEGORY_PERFORMANCE_AMDGL_DEBUG_CATEGORY_SHADER_COMPILER_AMDGL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMDGL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMDGL_DEBUG_LOGGED_MESSAGES_AMDGL_DEBUG_SEVERITY_HIGH_AMDGL_DEBUG_SEVERITY_LOW_AMDGL_DEBUG_SEVERITY_MEDIUM_AMDGL_DECODE_EXTGL_DEPTH_CLAMP_FAR_AMDGL_DEPTH_CLAMP_NEAR_AMDGL_DEPTH_COMPONENTSGL_DEPTH_RENDERABLEGL_DISCRETE_AMDGL_DOUBLEGL_DOUBLEBUFFERGL_DRAW_BUFFERGL_DRAW_INDIRECT_ADDRESS_NVGL_DRAW_INDIRECT_LENGTH_NVGL_DRAW_INDIRECT_UNIFIED_NVGL_EDGE_FLAG_ARRAY_ADDRESS_NVGL_EDGE_FLAG_ARRAY_LENGTH_NVGL_ELEMENT_ARRAY_ADDRESS_NVGL_ELEMENT_ARRAY_LENGTH_NVGL_ELEMENT_ARRAY_UNIFIED_NVGL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMDGL_FACTOR_MAX_AMDGL_FACTOR_MIN_AMDGL_FILLGL_FILTERGL_FIXED_ONLYGL_FOG_COORD_ARRAY_ADDRESS_NVGL_FOG_COORD_ARRAY_LENGTH_NVGL_FRAGMENT_SHADER_INVOCATIONS_ARBGL_FRAGMENT_TEXTUREGL_FRAMEBUFFER_BLENDGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFERGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFERGL_FRAMEBUFFER_RENDERABLEGL_FRAMEBUFFER_RENDERABLE_LAYEREDGL_FRONT_LEFTGL_FRONT_RIGHTGL_FULL_SUPPORTGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARBGL_GEOMETRY_TEXTUREGL_GET_TEXTURE_IMAGE_FORMATGL_GET_TEXTURE_IMAGE_TYPEGL_GPU_ADDRESS_NVGL_GREEN_INTEGERGL_IMAGE_1DGL_IMAGE_1D_ARRAYGL_IMAGE_2D_MULTISAMPLEGL_IMAGE_2D_MULTISAMPLE_ARRAYGL_IMAGE_2D_RECTGL_IMAGE_CLASS_10_10_10_2GL_IMAGE_CLASS_11_11_10GL_IMAGE_CLASS_1_X_16GL_IMAGE_CLASS_1_X_32GL_IMAGE_CLASS_1_X_8GL_IMAGE_CLASS_2_X_16GL_IMAGE_CLASS_2_X_32GL_IMAGE_CLASS_2_X_8GL_IMAGE_CLASS_4_X_16GL_IMAGE_CLASS_4_X_32GL_IMAGE_CLASS_4_X_8GL_IMAGE_COMPATIBILITY_CLASSGL_IMAGE_PIXEL_FORMATGL_IMAGE_PIXEL_TYPEGL_IMAGE_TEXEL_SIZEGL_INDEX_ARRAY_ADDRESS_NVGL_INDEX_ARRAY_LENGTH_NVGL_INT_IMAGE_1DGL_INT_IMAGE_1D_ARRAYGL_INT_IMAGE_2D_MULTISAMPLEGL_INT_IMAGE_2D_MULTISAMPLE_ARRAYGL_INT_IMAGE_2D_RECTGL_INT_SAMPLER_1DGL_INT_SAMPLER_1D_ARRAYGL_INT_SAMPLER_2D_RECTGL_INT_SAMPLER_BUFFER_AMDGL_INTERNALFORMAT_ALPHA_SIZEGL_INTERNALFORMAT_ALPHA_TYPEGL_INTERNALFORMAT_BLUE_SIZEGL_INTERNALFORMAT_BLUE_TYPEGL_INTERNALFORMAT_DEPTH_SIZEGL_INTERNALFORMAT_DEPTH_TYPEGL_INTERNALFORMAT_GREEN_SIZEGL_INTERNALFORMAT_GREEN_TYPEGL_INTERNALFORMAT_PREFERREDGL_INTERNALFORMAT_RED_SIZEGL_INTERNALFORMAT_RED_TYPEGL_INTERNALFORMAT_SHARED_SIZEGL_INTERNALFORMAT_STENCIL_SIZEGL_INTERNALFORMAT_STENCIL_TYPEGL_INTERNALFORMAT_SUPPORTEDGL_LEFTGL_LINEGL_LINE_WIDTH_GRANULARITYGL_LINE_WIDTH_RANGEGL_LOWER_LEFTGL_MANUAL_GENERATE_MIPMAPGL_MAX_CLIP_DISTANCESGL_MAX_COMBINED_DIMENSIONSGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTSGL_MAX_DEBUG_LOGGED_MESSAGES_AMDGL_MAX_DEPTHGL_MAX_HEIGHTGL_MAX_IMAGE_SAMPLESGL_MAX_LAYERSGL_MAX_RECTANGLE_TEXTURE_SIZEGL_MAX_SHADER_BUFFER_ADDRESS_NVGL_MAX_SPARSE_3D_TEXTURE_SIZE_ARBGL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARBGL_MAX_SPARSE_TEXTURE_SIZE_ARBGL_MAX_TRANSFORM_FEEDBACK_BUFFERSGL_MAX_VARYING_FLOATSGL_MAX_VERTEX_STREAMSGL_MAX_WIDTHGL_MIN_MAP_BUFFER_ALIGNMENTGL_MIPMAPGL_NORMAL_ARRAY_ADDRESS_NVGL_NORMAL_ARRAY_LENGTH_NVGL_NUM_SPARSE_LEVELS_ARBGL_NUM_VIRTUAL_PAGE_SIZES_ARBGL_PACK_COMPRESSED_BLOCK_DEPTHGL_PACK_COMPRESSED_BLOCK_HEIGHTGL_PACK_COMPRESSED_BLOCK_SIZEGL_PACK_COMPRESSED_BLOCK_WIDTHGL_PACK_IMAGE_HEIGHTGL_PACK_LSB_FIRSTGL_PACK_SKIP_IMAGESGL_PACK_SWAP_BYTESGL_POINTGL_POINT_SIZE_GRANULARITYGL_POINT_SIZE_RANGEGL_POINT_SPRITE_COORD_ORIGINGL_POLYGON_MODEGL_POLYGON_OFFSET_LINEGL_POLYGON_OFFSET_POINTGL_POLYGON_SMOOTHGL_POLYGON_SMOOTH_HINTGL_PRIMITIVE_RESTARTGL_PRIMITIVE_RESTART_INDEXGL_PRIMITIVES_SUBMITTED_ARBGL_PROVOKING_VERTEXGL_PROXY_TEXTURE_1DGL_PROXY_TEXTURE_1D_ARRAYGL_PROXY_TEXTURE_2DGL_PROXY_TEXTURE_2D_ARRAYGL_PROXY_TEXTURE_3DGL_PROXY_TEXTURE_CUBE_MAPGL_PROXY_TEXTURE_CUBE_MAP_ARRAYGL_PROXY_TEXTURE_RECTANGLEGL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONGL_R16GL_R16_SNORMGL_R3_G3_B2GL_READ_PIXELSGL_READ_PIXELS_FORMATGL_READ_PIXELS_TYPEGL_REPLACE_VALUE_AMDGL_RG16GL_RG16_SNORMGL_RGB12GL_RGB16GL_RGB16_SNORMGL_RGB4GL_RGB5GL_RGBA12GL_RGBA16GL_RGBA16_SNORMGL_RGBA2GL_RIGHTGL_SAMPLER_1DGL_SAMPLER_1D_ARRAYGL_SAMPLER_1D_ARRAY_SHADOWGL_SAMPLER_1D_SHADOWGL_SAMPLER_2D_RECTGL_SAMPLER_2D_RECT_SHADOWGL_SAMPLER_BUFFER_AMDGL_SAMPLES_PASSEDGL_SCALED_RESOLVE_FASTEST_EXTGL_SCALED_RESOLVE_NICEST_EXTGL_SECONDARY_COLOR_ARRAY_ADDRESS_NVGL_SECONDARY_COLOR_ARRAY_LENGTH_NVGL_SET_AMDGL_SHADER_IMAGE_ATOMICGL_SHADER_IMAGE_LOADGL_SHADER_IMAGE_STOREGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TESTGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITEGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TESTGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITEGL_SKIP_DECODE_EXTGL_SMOOTH_LINE_WIDTH_GRANULARITYGL_SMOOTH_POINT_SIZE_GRANULARITYGL_SPARSE_BUFFER_PAGE_SIZE_ARBGL_SPARSE_STORAGE_BIT_ARBGL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARBGL_SRC1_ALPHAGL_SRGB_DECODEGL_SRGB_READGL_SRGB_WRITEGL_STENCIL_BACK_OP_VALUE_AMDGL_STENCIL_COMPONENTSGL_STENCIL_INDEX16GL_STENCIL_OP_VALUE_AMDGL_STENCIL_RENDERABLEGL_STEREOGL_SUBSAMPLE_DISTANCE_AMDGL_SYNC_X11_FENCE_EXTGL_TESS_CONTROL_SHADER_PATCHES_ARBGL_TESS_CONTROL_TEXTUREGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARBGL_TESS_EVALUATION_TEXTUREGL_TESSELLATION_FACTOR_AMDGL_TESSELLATION_MODE_AMDGL_TEXTURE_1DGL_TEXTURE_1D_ARRAYGL_TEXTURE_BINDING_1DGL_TEXTURE_BINDING_1D_ARRAYGL_TEXTURE_BINDING_RECTANGLEGL_TEXTURE_COLOR_SAMPLES_NVGL_TEXTURE_COMPRESSED_BLOCK_HEIGHTGL_TEXTURE_COMPRESSED_BLOCK_SIZEGL_TEXTURE_COMPRESSED_BLOCK_WIDTHGL_TEXTURE_COMPRESSED_IMAGE_SIZEGL_TEXTURE_COMPRESSION_HINTGL_TEXTURE_COORD_ARRAY_ADDRESS_NVGL_TEXTURE_COORD_ARRAY_LENGTH_NVGL_TEXTURE_COVERAGE_SAMPLES_NVGL_TEXTURE_CUBE_MAP_SEAMLESSGL_TEXTURE_GATHERGL_TEXTURE_GATHER_SHADOWGL_TEXTURE_IMAGE_FORMATGL_TEXTURE_IMAGE_TYPEGL_TEXTURE_LOD_BIASGL_TEXTURE_RECTANGLEGL_TEXTURE_SHADOWGL_TEXTURE_SPARSE_ARBGL_TEXTURE_SRGB_DECODE_EXTGL_TEXTURE_SWIZZLE_RGBAGL_TEXTURE_VIEWGL_TRANSFORM_FEEDBACK_BUFFER_ACTIVEGL_TRANSFORM_FEEDBACK_BUFFER_PAUSEDGL_TRANSFORM_FEEDBACK_OVERFLOW_ARBGL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARBGL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEXGL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADERGL_UNPACK_COMPRESSED_BLOCK_DEPTHGL_UNPACK_COMPRESSED_BLOCK_HEIGHTGL_UNPACK_COMPRESSED_BLOCK_SIZEGL_UNPACK_COMPRESSED_BLOCK_WIDTHGL_UNPACK_LSB_FIRSTGL_UNPACK_SWAP_BYTESGL_UNSIGNED_BYTE_2_3_3_REVGL_UNSIGNED_BYTE_3_3_2GL_UNSIGNED_INT_8_8_8_8GL_UNSIGNED_INT_8_8_8_8_REVGL_UNSIGNED_INT_IMAGE_1DGL_UNSIGNED_INT_IMAGE_1D_ARRAYGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLEGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAYGL_UNSIGNED_INT_IMAGE_2D_RECTGL_UNSIGNED_INT_SAMPLER_1DGL_UNSIGNED_INT_SAMPLER_1D_ARRAYGL_UNSIGNED_INT_SAMPLER_2D_RECTGL_UNSIGNED_INT_SAMPLER_BUFFER_AMDGL_UNSIGNED_SHORT_1_5_5_5_REVGL_UNSIGNED_SHORT_4_4_4_4_REVGL_UNSIGNED_SHORT_5_6_5_REVGL_UPPER_LEFTGL_VERTEX_ARRAY_ADDRESS_NVGL_VERTEX_ARRAY_LENGTH_NVGL_VERTEX_ATTRIB_ARRAY_ADDRESS_NVGL_VERTEX_ATTRIB_ARRAY_LENGTH_NVGL_VERTEX_ATTRIB_ARRAY_UNIFIED_NVGL_VERTEX_PROGRAM_POINT_SIZEGL_VERTEX_SHADER_INVOCATIONS_ARBGL_VERTEX_TEXTUREGL_VERTICES_SUBMITTED_ARBGL_VIEW_CLASS_128_BITSGL_VIEW_CLASS_16_BITSGL_VIEW_CLASS_24_BITSGL_VIEW_CLASS_32_BITSGL_VIEW_CLASS_48_BITSGL_VIEW_CLASS_64_BITSGL_VIEW_CLASS_8_BITSGL_VIEW_CLASS_96_BITSGL_VIEW_CLASS_BPTC_FLOATGL_VIEW_CLASS_BPTC_UNORMGL_VIEW_CLASS_RGTC1_REDGL_VIEW_CLASS_RGTC2_RGGL_VIEW_CLASS_S3TC_DXT1_RGBGL_VIEW_CLASS_S3TC_DXT1_RGBAGL_VIEW_CLASS_S3TC_DXT3_RGBAGL_VIEW_CLASS_S3TC_DXT5_RGBAGL_VIEW_COMPATIBILITY_CLASSGL_VIRTUAL_PAGE_SIZE_INDEX_ARBGL_VIRTUAL_PAGE_SIZE_X_ARBGL_VIRTUAL_PAGE_SIZE_Y_ARBGL_VIRTUAL_PAGE_SIZE_Z_ARB
Inherited from com.jogamp.opengl.GL3ES3:
GL_ACTIVE_RESOURCESGL_ACTIVE_VARIABLESGL_ALREADY_SIGNALEDGL_ARRAY_SIZEGL_ARRAY_STRIDEGL_ATOMIC_COUNTER_BUFFER_INDEXGL_BLOCK_INDEXGL_BUFFER_BINDINGGL_BUFFER_DATA_SIZEGL_BUFFER_VARIABLEGL_COLORBURNGL_COLORDODGEGL_COMPRESSED_RGBA_ASTC_10x10GL_COMPRESSED_RGBA_ASTC_10x5GL_COMPRESSED_RGBA_ASTC_10x6GL_COMPRESSED_RGBA_ASTC_10x8GL_COMPRESSED_RGBA_ASTC_12x10GL_COMPRESSED_RGBA_ASTC_12x12GL_COMPRESSED_RGBA_ASTC_4x4GL_COMPRESSED_RGBA_ASTC_5x4GL_COMPRESSED_RGBA_ASTC_5x5GL_COMPRESSED_RGBA_ASTC_6x5GL_COMPRESSED_RGBA_ASTC_6x6GL_COMPRESSED_RGBA_ASTC_8x5GL_COMPRESSED_RGBA_ASTC_8x6GL_COMPRESSED_RGBA_ASTC_8x8GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8GL_COMPUTE_SHADERGL_COMPUTE_SHADER_BITGL_COMPUTE_WORK_GROUP_SIZEGL_CONDITION_SATISFIEDGL_CONTEXT_LOSTGL_DARKENGL_DIFFERENCEGL_DISPATCH_INDIRECT_BUFFERGL_DISPATCH_INDIRECT_BUFFER_BINDINGGL_DRAW_INDIRECT_BUFFERGL_DRAW_INDIRECT_BUFFER_BINDINGGL_EXCLUSIONGL_FRACTIONAL_EVENGL_FRACTIONAL_ODDGL_FRAGMENT_INTERPOLATION_OFFSET_BITSGL_FRAMEBUFFER_ATTACHMENT_LAYEREDGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETSGL_GEOMETRY_INPUT_TYPEGL_GEOMETRY_OUTPUT_TYPEGL_GEOMETRY_SHADERGL_GEOMETRY_SHADER_INVOCATIONSGL_GEOMETRY_VERTICES_OUTGL_HARDLIGHTGL_HSL_COLORGL_HSL_HUEGL_HSL_LUMINOSITYGL_HSL_SATURATIONGL_INT_2_10_10_10_REVGL_IS_PER_PATCHGL_IS_ROW_MAJORGL_ISOLINESGL_LAYER_PROVOKING_VERTEXGL_LIGHTENGL_LINE_STRIP_ADJACENCYGL_LINES_ADJACENCYGL_LOCATIONGL_MATRIX_STRIDEGL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTSGL_MAX_COMBINED_SHADER_OUTPUT_RESOURCESGL_MAX_COMBINED_SHADER_STORAGE_BLOCKSGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTSGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTSGL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERSGL_MAX_COMPUTE_ATOMIC_COUNTERSGL_MAX_COMPUTE_IMAGE_UNIFORMSGL_MAX_COMPUTE_SHADER_STORAGE_BLOCKSGL_MAX_COMPUTE_SHARED_MEMORY_SIZEGL_MAX_COMPUTE_TEXTURE_IMAGE_UNITSGL_MAX_COMPUTE_UNIFORM_BLOCKSGL_MAX_COMPUTE_UNIFORM_COMPONENTSGL_MAX_COMPUTE_WORK_GROUP_COUNTGL_MAX_COMPUTE_WORK_GROUP_INVOCATIONSGL_MAX_COMPUTE_WORK_GROUP_SIZEGL_MAX_FRAGMENT_INPUT_COMPONENTSGL_MAX_FRAGMENT_INTERPOLATION_OFFSETGL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKSGL_MAX_GEOMETRY_INPUT_COMPONENTSGL_MAX_GEOMETRY_OUTPUT_COMPONENTSGL_MAX_GEOMETRY_OUTPUT_VERTICESGL_MAX_GEOMETRY_SHADER_INVOCATIONSGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKSGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITSGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTSGL_MAX_GEOMETRY_UNIFORM_COMPONENTSGL_MAX_NAME_LENGTHGL_MAX_NUM_ACTIVE_VARIABLESGL_MAX_PATCH_VERTICESGL_MAX_PROGRAM_TEXTURE_GATHER_OFFSETGL_MAX_SERVER_WAIT_TIMEOUTGL_MAX_SHADER_STORAGE_BLOCK_SIZEGL_MAX_SHADER_STORAGE_BUFFER_BINDINGSGL_MAX_TESS_CONTROL_INPUT_COMPONENTSGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTSGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKSGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITSGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTSGL_MAX_TESS_CONTROL_UNIFORM_BLOCKSGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTSGL_MAX_TESS_EVALUATION_INPUT_COMPONENTSGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTSGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKSGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITSGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKSGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTSGL_MAX_TESS_GEN_LEVELGL_MAX_TESS_PATCH_COMPONENTSGL_MAX_UNIFORM_LOCATIONSGL_MAX_VERTEX_ATTRIB_BINDINGSGL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSETGL_MAX_VERTEX_ATTRIB_STRIDEGL_MAX_VERTEX_OUTPUT_COMPONENTSGL_MAX_VERTEX_SHADER_STORAGE_BLOCKSGL_MIN_FRAGMENT_INTERPOLATION_OFFSETGL_MIN_PROGRAM_TEXTURE_GATHER_OFFSETGL_MULTIPLYGL_NAME_LENGTHGL_NUM_ACTIVE_VARIABLESGL_OBJECT_TYPEGL_OFFSETGL_OVERLAYGL_PATCH_VERTICESGL_PATCHESGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTEDGL_PROGRAM_INPUTGL_PROGRAM_OUTPUTGL_REFERENCED_BY_COMPUTE_SHADERGL_REFERENCED_BY_FRAGMENT_SHADERGL_REFERENCED_BY_GEOMETRY_SHADERGL_REFERENCED_BY_TESS_CONTROL_SHADERGL_REFERENCED_BY_TESS_EVALUATION_SHADERGL_REFERENCED_BY_VERTEX_SHADERGL_SAMPLER_BINDINGGL_SCREENGL_SHADER_STORAGE_BARRIER_BITGL_SHADER_STORAGE_BLOCKGL_SHADER_STORAGE_BUFFERGL_SHADER_STORAGE_BUFFER_BINDINGGL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENTGL_SHADER_STORAGE_BUFFER_SIZEGL_SHADER_STORAGE_BUFFER_STARTGL_SIGNALEDGL_SOFTLIGHTGL_SYNC_CONDITIONGL_SYNC_FENCEGL_SYNC_FLAGSGL_SYNC_FLUSH_COMMANDS_BITGL_SYNC_GPU_COMMANDS_COMPLETEGL_SYNC_STATUSGL_TESS_CONTROL_OUTPUT_VERTICESGL_TESS_CONTROL_SHADERGL_TESS_EVALUATION_SHADERGL_TESS_GEN_MODEGL_TESS_GEN_POINT_MODEGL_TESS_GEN_SPACINGGL_TESS_GEN_VERTEX_ORDERGL_TEXTURE_BUFFER_BINDINGGL_TEXTURE_BUFFER_OFFSETGL_TEXTURE_BUFFER_OFFSET_ALIGNMENTGL_TEXTURE_BUFFER_SIZEGL_TEXTURE_IMMUTABLE_LEVELSGL_TIMEOUT_EXPIREDGL_TOP_LEVEL_ARRAY_SIZEGL_TOP_LEVEL_ARRAY_STRIDEGL_TRANSFORM_FEEDBACK_VARYINGGL_TRIANGLE_STRIP_ADJACENCYGL_TRIANGLES_ADJACENCYGL_TYPEGL_UNDEFINED_VERTEXGL_UNIFORMGL_UNIFORM_BLOCKGL_UNSIGNALEDGL_VERTEX_ATTRIB_BINDINGGL_VERTEX_ATTRIB_RELATIVE_OFFSETGL_VERTEX_BINDING_BUFFERGL_VERTEX_BINDING_DIVISORGL_VERTEX_BINDING_OFFSETGL_VERTEX_BINDING_STRIDEGL_WAIT_FAILED

Method Summary

Modifier and TypeMethod and Description
public void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)

Entry point to C language function: void {@native glBindFragDataLocationIndexed}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) Part of GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: glBindFragDataLocationIndexedEXT

public void
glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer
a direct or array-backed java.nio.IntBuffer
length
)

Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length) Part of GL_ARB_shading_language_include

public void
glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)

Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length) Part of GL_ARB_shading_language_include

public long
glCreateSyncFromCLeventARB(long context, long event, int flags)

Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(struct _cl_context * context, struct _cl_event * event, GLbitfield flags) Part of GL_ARB_cl_event

public void
glDeleteNamedStringARB(int namelen, String name)

Entry point to C language function: void {@native glDeleteNamedStringARB}(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include

public void
glDepthRangeArrayv(int first, int count, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
v
)

Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first, GLsizei count, const GLdouble * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1

public void
glDepthRangeArrayv(int first, int count, double[] v, int v_offset)

Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first, GLsizei count, const GLdouble * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1

public void
glDepthRangeIndexed(int index, double n, double f)

Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index, GLdouble n, GLdouble f) Part of GL_ARB_viewport_array, GL_VERSION_4_1

public void
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)

Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode, GLuint id, GLsizei instancecount) Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced

public void
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)

Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) Part of GL_VERSION_4_2, GL_ARB_transform_feedback_instanced

public void
glFramebufferTextureARB(int target, int attachment, int texture, int level)

Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_ARB_geometry_shader4

public void
glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)

Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) Part of GL_ARB_geometry_shader4

public void
glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)

Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_geometry_shader4

public void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer
a direct or array-backed java.nio.IntBuffer
length
,
ByteBuffer
a direct or array-backed java.nio.ByteBuffer
name
)

Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)

Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer
a direct or array-backed java.nio.IntBuffer
values
)

Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset)

Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer
a direct or array-backed java.nio.IntBuffer
length
,
ByteBuffer
a direct or array-backed java.nio.ByteBuffer
name
)

Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset)

Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetDoublei_v(int target, int index, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
data
)

Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index, GLdouble * data) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_EXT_direct_state_access Alias for: glGetDoublei_vEXT

public void
glGetDoublei_v(int target, int index, double[] data, int data_offset)

Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index, GLdouble * data) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_EXT_direct_state_access Alias for: glGetDoublei_vEXT

public void
glGetFloati_v(int target, int index, FloatBuffer
a direct or array-backed java.nio.FloatBuffer
data
)

Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index, GLfloat * data) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_EXT_direct_state_access, GL_NV_viewport_array Alias for: glGetFloati_vEXT, glGetFloati_vNV

public void
glGetFloati_v(int target, int index, float[] data, int data_offset)

Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index, GLfloat * data) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_EXT_direct_state_access, GL_NV_viewport_array Alias for: glGetFloati_vEXT, glGetFloati_vNV

public int
glGetFragDataIndex(int program, String name)

Entry point to C language function: GLint {@native glGetFragDataIndex}(GLuint program, const GLchar * name) Part of GL_VERSION_3_3, GL_ARB_blend_func_extended, GL_EXT_blend_func_extended Alias for: glGetFragDataIndexEXT

public void
glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer
a direct or array-backed java.nio.IntBuffer
stringlen
,
ByteBuffer
a direct or array-backed java.nio.ByteBuffer
string
)

Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include

public void
glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)

Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include

public void
glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer
a direct or array-backed java.nio.IntBuffer
params
)

Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include

public void
glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)

Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include

public void
glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer
a direct or array-backed java.nio.IntBuffer
values
)

Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program, GLenum shadertype, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset)

Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program, GLenum shadertype, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public int
glGetSubroutineIndex(int program, int shadertype, String name)

Entry point to C language function: GLuint {@native glGetSubroutineIndex}(GLuint program, GLenum shadertype, const GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public int
glGetSubroutineUniformLocation(int program, int shadertype, String name)

Entry point to C language function: GLint {@native glGetSubroutineUniformLocation}(GLuint program, GLenum shadertype, const GLchar * name) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetUniformdv(int program, int location, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
params
)

Entry point to C language function: void {@native glGetUniformdv}(GLuint program, GLint location, GLdouble * params) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glGetUniformdv(int program, int location, double[] params, int params_offset)

Entry point to C language function: void {@native glGetUniformdv}(GLuint program, GLint location, GLdouble * params) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer
a direct or array-backed java.nio.IntBuffer
params
)

Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype, GLint location, GLuint * params) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset)

Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype, GLint location, GLuint * params) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public boolean
glIsNamedStringARB(int namelen, String name)

Entry point to C language function: GLboolean {@native glIsNamedStringARB}(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include

public void
glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int drawcount, int stride)

Entry point to C language function: void {@native glMultiDrawArraysIndirect}(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_ARB_multi_draw_indirect, GL_VERSION_4_3, GL_EXT_multi_draw_indirect, GL_AMD_multi_draw_indirect Alias for: glMultiDrawArraysIndirectEXT, glMultiDrawArraysIndirectAMD

public void
glMultiDrawElementsBaseVertex(int mode, IntBuffer
a direct only java.nio.IntBuffer
count
,
int type, PointerBuffer indices, int drawcount, IntBuffer
a direct only java.nio.IntBuffer
basevertex
)

Entry point to C language function: void {@native glMultiDrawElementsBaseVertex}(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei drawcount, const GLint * basevertex) Part of GL_ARB_draw_elements_base_vertex, GL_VERSION_3_2, GL_OES_draw_elements_base_vertex, GL_EXT_draw_elements_base_vertex Alias for: glMultiDrawElementsBaseVertexOES, glMultiDrawElementsBaseVertexEXT

public void
glMultiDrawElementsIndirect(int mode, int type, Buffer
a direct or array-backed java.nio.Buffer
indirect
,
int drawcount, int stride)

Entry point to C language function: void {@native glMultiDrawElementsIndirect}(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_ARB_multi_draw_indirect, GL_VERSION_4_3, GL_AMD_multi_draw_indirect, GL_EXT_multi_draw_indirect Alias for: glMultiDrawElementsIndirectAMD, glMultiDrawElementsIndirectEXT

public void
glNamedStringARB(int type, int namelen, String name, int stringlen, String string)

Entry point to C language function: void {@native glNamedStringARB}(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) Part of GL_ARB_shading_language_include

public void
glPatchParameterfv(int pname, FloatBuffer
a direct or array-backed java.nio.FloatBuffer
values
)

Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname, const GLfloat * values) Part of GL_ARB_tessellation_shader, GL_VERSION_4_0

public void
glPatchParameterfv(int pname, float[] values, int values_offset)

Entry point to C language function: void {@native glPatchParameterfv}(GLenum pname, const GLfloat * values) Part of GL_ARB_tessellation_shader, GL_VERSION_4_0

public void
glProgramParameteriARB(int program, int pname, int value)

Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program, GLenum pname, GLint value) Part of GL_ARB_geometry_shader4

public void
glScissorArrayv(int first, int count, IntBuffer
a direct or array-backed java.nio.IntBuffer
v
)

Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count, const GLint * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glScissorArrayvNV

public void
glScissorArrayv(int first, int count, int[] v, int v_offset)

Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count, const GLint * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glScissorArrayvNV

public void
glScissorIndexed(int index, int left, int bottom, int width, int height)

Entry point to C language function: void {@native glScissorIndexed}(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glScissorIndexedNV

public void
glScissorIndexedv(int index, IntBuffer
a direct or array-backed java.nio.IntBuffer
v
)

Entry point to C language function: void {@native glScissorIndexedv}(GLuint index, const GLint * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glScissorIndexedvNV

public void
glScissorIndexedv(int index, int[] v, int v_offset)

Entry point to C language function: void {@native glScissorIndexedv}(GLuint index, const GLint * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glScissorIndexedvNV

public void
glUniform1d(int location, double x)

Entry point to C language function: void {@native glUniform1d}(GLint location, GLdouble x) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform1dv(int location, int count, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform1dv(int location, int count, double[] value, int value_offset)

Entry point to C language function: void {@native glUniform1dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform2d(int location, double x, double y)

Entry point to C language function: void {@native glUniform2d}(GLint location, GLdouble x, GLdouble y) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform2dv(int location, int count, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform2dv(int location, int count, double[] value, int value_offset)

Entry point to C language function: void {@native glUniform2dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform3d(int location, double x, double y, double z)

Entry point to C language function: void {@native glUniform3d}(GLint location, GLdouble x, GLdouble y, GLdouble z) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform3dv(int location, int count, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform3dv(int location, int count, double[] value, int value_offset)

Entry point to C language function: void {@native glUniform3dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform4d(int location, double x, double y, double z, double w)

Entry point to C language function: void {@native glUniform4d}(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform4dv(int location, int count, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniform4dv(int location, int count, double[] value, int value_offset)

Entry point to C language function: void {@native glUniform4dv}(GLint location, GLsizei count, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix2x3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix2x4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix3x2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix3x4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix4dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix4x2dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer
a direct or array-backed java.nio.DoubleBuffer
value
)

Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset)

Entry point to C language function: void {@native glUniformMatrix4x3dv}(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_ARB_gpu_shader_fp64, GL_VERSION_4_0

public void
glUniformSubroutinesuiv(int shadertype, int count, IntBuffer
a direct or array-backed java.nio.IntBuffer
indices
)

Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype, GLsizei count, const GLuint * indices) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset)

Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype, GLsizei count, const GLuint * indices) Part of GL_ARB_shader_subroutine, GL_VERSION_4_0

public void
glVertexAttribP1ui(int index, int type, boolean normalized, int value)

Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer
a direct or array-backed java.nio.IntBuffer
value
)

Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)

Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP2ui(int index, int type, boolean normalized, int value)

Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer
a direct or array-backed java.nio.IntBuffer
value
)

Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)

Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP3ui(int index, int type, boolean normalized, int value)

Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer
a direct or array-backed java.nio.IntBuffer
value
)

Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)

Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP4ui(int index, int type, boolean normalized, int value)

Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer
a direct or array-backed java.nio.IntBuffer
value
)

Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)

Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev, GL_VERSION_3_3

public void
glViewportArrayv(int first, int count, FloatBuffer
a direct or array-backed java.nio.FloatBuffer
v
)

Entry point to C language function: void {@native glViewportArrayv}(GLuint first, GLsizei count, const GLfloat * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glViewportArrayvNV

public void
glViewportArrayv(int first, int count, float[] v, int v_offset)

Entry point to C language function: void {@native glViewportArrayv}(GLuint first, GLsizei count, const GLfloat * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glViewportArrayvNV

public void
glViewportIndexedf(int index, float x, float y, float w, float h)

Entry point to C language function: void {@native glViewportIndexedf}(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glViewportIndexedfNV

public void
glViewportIndexedfv(int index, FloatBuffer
a direct or array-backed java.nio.FloatBuffer
v
)

Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index, const GLfloat * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glViewportIndexedfvNV

public void
glViewportIndexedfv(int index, float[] v, int v_offset)

Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index, const GLfloat * v) Part of GL_ARB_viewport_array, GL_VERSION_4_1, GL_NV_viewport_array Alias for: glViewportIndexedfvNV

Inherited from com.jogamp.opengl.GL2GL3:
glBeginQueryIndexedglBindFragDataLocationglBufferAddressRangeNVglBufferPageCommitmentARBglClampColorglClearBufferDataglClearBufferSubDataglColorFormatNVglCompressedTexImage1DglCompressedTexImage1DglCompressedTexSubImage1DglCompressedTexSubImage1DglCopyTexImage1DglCopyTexSubImage1DglDebugMessageEnableAMDglDebugMessageEnableAMDglDebugMessageInsertAMDglDisableClientStateglDrawBufferglDrawTransformFeedbackglDrawTransformFeedbackStreamglEdgeFlagFormatNVglEnableClientStateglEndQueryIndexedglFogCoordFormatNVglFramebufferTexture1DglGetActiveAtomicCounterBufferivglGetActiveAtomicCounterBufferivglGetActiveUniformNameglGetActiveUniformNameglGetBufferParameterui64vNVglGetBufferParameterui64vNVglGetBufferSubDataglGetCompressedTexImageglGetCompressedTexImageglGetDebugMessageLogAMDglGetDebugMessageLogAMDglGetDoublevglGetDoublevglGetIntegerui64i_vNVglGetIntegerui64i_vNVglGetIntegerui64vNVglGetIntegerui64vNVglGetInternalformati64vglGetInternalformati64vglGetNamedBufferParameterui64vNVglGetNamedBufferParameterui64vNVglGetnCompressedTexImageglGetnTexImageglGetnUniformdvglGetnUniformdvglGetQueryIndexedivglGetQueryIndexedivglGetTexImageglGetTexImageglGetUniformui64vNVglGetUniformui64vNVglGetVertexAttribdvglGetVertexAttribdvglGetVertexAttribLdvglGetVertexAttribLdvglImportSyncEXTglIndexFormatNVglInvalidateBufferDataglInvalidateBufferSubDataglInvalidateTexImageglInvalidateTexSubImageglIsBufferResidentNVglIsNamedBufferResidentNVglLogicOpglMakeBufferNonResidentNVglMakeBufferResidentNVglMakeNamedBufferNonResidentNVglMakeNamedBufferResidentNVglMultiDrawArraysglMultiDrawArraysglMultiDrawArraysIndirectAMDglMultiDrawElementsglMultiDrawElementsIndirectAMDglNamedBufferPageCommitmentARBglNamedBufferPageCommitmentEXTglNormalFormatNVglPixelStorefglPointParameterfglPointParameterfvglPointParameterfvglPointParameteriglPointParameterivglPointParameterivglPointSizeglPolygonModeglPrimitiveRestartIndexglProgramUniform1dglProgramUniform1dvglProgramUniform1dvglProgramUniform2dglProgramUniform2dvglProgramUniform2dvglProgramUniform3dglProgramUniform3dvglProgramUniform3dvglProgramUniform4dglProgramUniform4dvglProgramUniform4dvglProgramUniformMatrix2dvglProgramUniformMatrix2dvglProgramUniformMatrix2x3dvglProgramUniformMatrix2x3dvglProgramUniformMatrix2x4dvglProgramUniformMatrix2x4dvglProgramUniformMatrix3dvglProgramUniformMatrix3dvglProgramUniformMatrix3x2dvglProgramUniformMatrix3x2dvglProgramUniformMatrix3x4dvglProgramUniformMatrix3x4dvglProgramUniformMatrix4dvglProgramUniformMatrix4dvglProgramUniformMatrix4x2dvglProgramUniformMatrix4x2dvglProgramUniformMatrix4x3dvglProgramUniformMatrix4x3dvglProgramUniformui64NVglProgramUniformui64vNVglProgramUniformui64vNVglProvokingVertexglSecondaryColorFormatNVglSetMultisamplefvAMDglSetMultisamplefvAMDglStencilOpValueAMDglTessellationFactorAMDglTessellationModeAMDglTexCoordFormatNVglTexImage1DglTexImage1DglTexImage2DMultisampleCoverageNVglTexImage3DMultisampleCoverageNVglTexPageCommitmentARBglTexSubImage1DglTexSubImage1DglTextureImage2DMultisampleCoverageNVglTextureImage2DMultisampleNVglTextureImage3DMultisampleCoverageNVglTextureImage3DMultisampleNVglUniformui64NVglUniformui64vNVglUniformui64vNVglVertexAttrib1dglVertexAttrib1dvglVertexAttrib1dvglVertexAttrib1sglVertexAttrib1svglVertexAttrib1svglVertexAttrib2dglVertexAttrib2dvglVertexAttrib2dvglVertexAttrib2sglVertexAttrib2svglVertexAttrib2svglVertexAttrib3dglVertexAttrib3dvglVertexAttrib3dvglVertexAttrib3sglVertexAttrib3svglVertexAttrib3svglVertexAttrib4bvglVertexAttrib4bvglVertexAttrib4dglVertexAttrib4dvglVertexAttrib4dvglVertexAttrib4ivglVertexAttrib4ivglVertexAttrib4NbvglVertexAttrib4NbvglVertexAttrib4NivglVertexAttrib4NivglVertexAttrib4NsvglVertexAttrib4NsvglVertexAttrib4NubglVertexAttrib4NubvglVertexAttrib4NubvglVertexAttrib4NuivglVertexAttrib4NuivglVertexAttrib4NusvglVertexAttrib4NusvglVertexAttrib4sglVertexAttrib4svglVertexAttrib4svglVertexAttrib4ubvglVertexAttrib4ubvglVertexAttrib4uivglVertexAttrib4uivglVertexAttrib4usvglVertexAttrib4usvglVertexAttribFormatNVglVertexAttribI1iglVertexAttribI1ivglVertexAttribI1ivglVertexAttribI1uiglVertexAttribI1uivglVertexAttribI1uivglVertexAttribI2iglVertexAttribI2ivglVertexAttribI2ivglVertexAttribI2uiglVertexAttribI2uivglVertexAttribI2uivglVertexAttribI3iglVertexAttribI3ivglVertexAttribI3ivglVertexAttribI3uiglVertexAttribI3uivglVertexAttribI3uivglVertexAttribI4bvglVertexAttribI4bvglVertexAttribI4svglVertexAttribI4svglVertexAttribI4ubvglVertexAttribI4ubvglVertexAttribI4usvglVertexAttribI4usvglVertexAttribIFormatNVglVertexAttribL1dglVertexAttribL1dvglVertexAttribL1dvglVertexAttribL2dglVertexAttribL2dvglVertexAttribL2dvglVertexAttribL3dglVertexAttribL3dvglVertexAttribL3dvglVertexAttribL4dglVertexAttribL4dvglVertexAttribL4dvglVertexAttribLPointerglVertexFormatNV
Inherited from com.jogamp.opengl.GL3ES3:
glBindSamplerglBindVertexBufferglBlendBarrierglClientWaitSyncglDeleteSamplersglDeleteSamplersglDeleteSyncglDispatchComputeglDispatchComputeIndirectglDrawArraysIndirectglDrawArraysIndirectglDrawElementsBaseVertexglDrawElementsBaseVertexglDrawElementsIndirectglDrawElementsIndirectglDrawElementsInstancedBaseVertexglDrawElementsInstancedBaseVertexglDrawRangeElementsBaseVertexglDrawRangeElementsBaseVertexglFenceSyncglFramebufferTextureglGenSamplersglGenSamplersglGetBufferParameteri64vglGetBufferParameteri64vglGetInteger64i_vglGetInteger64i_vglGetInteger64vglGetInteger64vglGetProgramInterfaceivglGetProgramInterfaceivglGetProgramResourceIndexglGetProgramResourceIndexglGetProgramResourceivglGetProgramResourceivglGetProgramResourceLocationglGetProgramResourceLocationglGetProgramResourceNameglGetProgramResourceNameglGetSamplerParameterfvglGetSamplerParameterfvglGetSamplerParameterivglGetSamplerParameterivglGetSyncivglGetSyncivglIsSamplerglIsSyncglMemoryBarrierByRegionglPatchParameteriglSamplerParameterfglSamplerParameterfvglSamplerParameterfvglSamplerParameteriglSamplerParameterivglSamplerParameterivglTexBufferRangeglVertexAttribBindingglVertexAttribFormatglVertexAttribIFormatglVertexBindingDivisorglWaitSync