GLAutoDrawable. At the time any of these
methods is called, the drawable has made its associated OpenGL
context current, so it is valid to make OpenGL calls.
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public void | dispose(GLAutoDrawable drawable)
Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs. |
| public void | init(GLAutoDrawable drawable)
Called by the drawable immediately after the OpenGL context is initialized. |
| public void | reshape(GLAutoDrawable
the triggering drawable, int GLAutoDrawableviewport x-coord in pixel units x, int viewport y-coord in pixel units y, int viewport width in pixel units width, int viewport height in pixel units height)Called by the drawable during the first repaint after the component has been resized. |
| display | back to summary |
|---|---|
| public void display(GLAutoDrawable drawable) Called by the drawable to initiate OpenGL rendering by the
client. After all GLEventListeners have been notified of a
display event, the drawable will swap its buffers if | |
| dispose | back to summary |
|---|---|
| public void dispose(GLAutoDrawable drawable) Notifies the listener to perform the release of all OpenGL resources per GLContext, such as memory buffers and GLSL programs.
Called by the drawable before the OpenGL context is
destroyed by an external event, like a reconfiguration of the
Note that this event does not imply the end of life of the application.
It could be produced with a followup call to | |
| init | back to summary |
|---|---|
| public void init(GLAutoDrawable drawable) Called by the drawable immediately after the OpenGL context is initialized. Can be used to perform one-time OpenGL initialization per GLContext, such as setup of lights and display lists. Note that this method may be called more than once if the underlying OpenGL context for the GLAutoDrawable is destroyed and recreated, for example if a GLCanvas is removed from the widget hierarchy and later added again. | |
| reshape | back to summary |
|---|---|
| public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) Called by the drawable during the first repaint after the component has been resized. The client can update it's viewport associated data and view volume of the window appropriately.
For efficiency the GL viewport has already been updated
via
| |