| Modifier and Type | Field and Description |
|---|---|
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int |
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void |
| GL_AMBIENT | back to summary |
|---|---|
| public static final int GL_AMBIENT | |
| GL_AMBIENT_AND_DIFFUSE | back to summary |
|---|---|
| public static final int GL_AMBIENT_AND_DIFFUSE | |
| GL_COLOR_MATERIAL | back to summary |
|---|---|
| public static final int GL_COLOR_MATERIAL | |
| GL_CONSTANT_ATTENUATION | back to summary |
|---|---|
| public static final int GL_CONSTANT_ATTENUATION | |
| GL_DIFFUSE | back to summary |
|---|---|
| public static final int GL_DIFFUSE | |
| GL_EMISSION | back to summary |
|---|---|
| public static final int GL_EMISSION | |
| GL_FLAT | back to summary |
|---|---|
| public static final int GL_FLAT | |
| GL_LIGHT0 | back to summary |
|---|---|
| public static final int GL_LIGHT0 | |
| GL_LIGHT1 | back to summary |
|---|---|
| public static final int GL_LIGHT1 | |
| GL_LIGHT2 | back to summary |
|---|---|
| public static final int GL_LIGHT2 | |
| GL_LIGHT3 | back to summary |
|---|---|
| public static final int GL_LIGHT3 | |
| GL_LIGHT4 | back to summary |
|---|---|
| public static final int GL_LIGHT4 | |
| GL_LIGHT5 | back to summary |
|---|---|
| public static final int GL_LIGHT5 | |
| GL_LIGHT6 | back to summary |
|---|---|
| public static final int GL_LIGHT6 | |
| GL_LIGHT7 | back to summary |
|---|---|
| public static final int GL_LIGHT7 | |
| GL_LIGHTING | back to summary |
|---|---|
| public static final int GL_LIGHTING | |
| GL_LINEAR_ATTENUATION | back to summary |
|---|---|
| public static final int GL_LINEAR_ATTENUATION | |
| GL_NORMALIZE | back to summary |
|---|---|
| public static final int GL_NORMALIZE | |
| GL_POSITION | back to summary |
|---|---|
| public static final int GL_POSITION | |
| GL_QUADRATIC_ATTENUATION | back to summary |
|---|---|
| public static final int GL_QUADRATIC_ATTENUATION | |
| GL_SHININESS | back to summary |
|---|---|
| public static final int GL_SHININESS | |
| GL_SMOOTH | back to summary |
|---|---|
| public static final int GL_SMOOTH | |
| GL_SPECULAR | back to summary |
|---|---|
| public static final int GL_SPECULAR | |
| GL_SPOT_CUTOFF | back to summary |
|---|---|
| public static final int GL_SPOT_CUTOFF | |
| GL_SPOT_DIRECTION | back to summary |
|---|---|
| public static final int GL_SPOT_DIRECTION | |
| GL_SPOT_EXPONENT | back to summary |
|---|---|
| public static final int GL_SPOT_EXPONENT | |
| glColor4f | back to summary |
|---|---|
| public void glColor4f(float red, float green, float blue, float alpha) | |
| glLightfv | back to summary |
|---|---|
| public void glLightfv(int light, int pname, FloatBuffer params) | |
| glLightfv | back to summary |
|---|---|
| public void glLightfv(int light, int pname, float[] params, int params_offset) | |
| glMaterialf | back to summary |
|---|---|
| public void glMaterialf(int face, int pname, float param) | |
| glMaterialfv | back to summary |
|---|---|
| public void glMaterialfv(int face, int pname, FloatBuffer params) | |
| glMaterialfv | back to summary |
|---|---|
| public void glMaterialfv(int face, int pname, float[] params, int params_offset) | |
| glShadeModel | back to summary |
|---|---|
| public void glShadeModel(int mode) | |