Top Fields Methods
com.jogamp.opengl.fixedfunc

public Interface GLLightingFunc

Known Direct Subinterfaces
com.jogamp.opengl.GL2ES1
Known Direct Implementers
jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook, jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl

Field Summary

Modifier and TypeField and Description
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int
public static final int

Method Summary

Modifier and TypeMethod and Description
public void
glColor4f(float red, float green, float blue, float alpha)

public void
glLightfv(int light, int pname, FloatBuffer params)

public void
glLightfv(int light, int pname, float[] params, int params_offset)

public void
glMaterialf(int face, int pname, float param)

public void
glMaterialfv(int face, int pname, FloatBuffer params)

public void
glMaterialfv(int face, int pname, float[] params, int params_offset)

public void
glShadeModel(int mode)

Field Detail

GL_AMBIENTback to summary
public static final int GL_AMBIENT
GL_AMBIENT_AND_DIFFUSEback to summary
public static final int GL_AMBIENT_AND_DIFFUSE
GL_COLOR_MATERIALback to summary
public static final int GL_COLOR_MATERIAL
GL_CONSTANT_ATTENUATIONback to summary
public static final int GL_CONSTANT_ATTENUATION
GL_DIFFUSEback to summary
public static final int GL_DIFFUSE
GL_EMISSIONback to summary
public static final int GL_EMISSION
GL_FLATback to summary
public static final int GL_FLAT
GL_LIGHT0back to summary
public static final int GL_LIGHT0
GL_LIGHT1back to summary
public static final int GL_LIGHT1
GL_LIGHT2back to summary
public static final int GL_LIGHT2
GL_LIGHT3back to summary
public static final int GL_LIGHT3
GL_LIGHT4back to summary
public static final int GL_LIGHT4
GL_LIGHT5back to summary
public static final int GL_LIGHT5
GL_LIGHT6back to summary
public static final int GL_LIGHT6
GL_LIGHT7back to summary
public static final int GL_LIGHT7
GL_LIGHTINGback to summary
public static final int GL_LIGHTING
GL_LINEAR_ATTENUATIONback to summary
public static final int GL_LINEAR_ATTENUATION
GL_NORMALIZEback to summary
public static final int GL_NORMALIZE
GL_POSITIONback to summary
public static final int GL_POSITION
GL_QUADRATIC_ATTENUATIONback to summary
public static final int GL_QUADRATIC_ATTENUATION
GL_SHININESSback to summary
public static final int GL_SHININESS
GL_SMOOTHback to summary
public static final int GL_SMOOTH
GL_SPECULARback to summary
public static final int GL_SPECULAR
GL_SPOT_CUTOFFback to summary
public static final int GL_SPOT_CUTOFF
GL_SPOT_DIRECTIONback to summary
public static final int GL_SPOT_DIRECTION
GL_SPOT_EXPONENTback to summary
public static final int GL_SPOT_EXPONENT

Method Detail

glColor4fback to summary
public void glColor4f(float red, float green, float blue, float alpha)
glLightfvback to summary
public void glLightfv(int light, int pname, FloatBuffer params)
glLightfvback to summary
public void glLightfv(int light, int pname, float[] params, int params_offset)
glMaterialfback to summary
public void glMaterialf(int face, int pname, float param)
glMaterialfvback to summary
public void glMaterialfv(int face, int pname, FloatBuffer params)
glMaterialfvback to summary
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
glShadeModelback to summary
public void glShadeModel(int mode)