ShaderSelectionMode#AUTO, ShaderSelectionMode#COLOR, ShaderSelectionMode#COLOR_LIGHT_PER_VERTEX, ShaderSelectionMode#COLOR_TEXTURE, ShaderSelectionMode#COLOR_TEXTURE_LIGHT_PER_VERTEX
| Modifier and Type | Field and Description |
|---|---|
| public static final ShaderSelectionMode | AUTO
Auto shader selection, based upon FFP states. |
| public static final ShaderSelectionMode | COLOR
Fixed shader selection: Simple color. |
| public static final ShaderSelectionMode | COLOR_LIGHT_PER_VERTEX
Fixed shader selection: Color with vertex-lighting. |
| public static final ShaderSelectionMode | COLOR_TEXTURE2
Fixed shader selection: Multi-Textured color. |
| public static final ShaderSelectionMode | COLOR_TEXTURE4
Fixed shader selection: Multi-Textured color. |
| public static final ShaderSelectionMode | COLOR_TEXTURE8
Fixed shader selection: Multi-Textured color. |
| public static final ShaderSelectionMode | COLOR_TEXTURE8_LIGHT_PER_VERTEX
Fixed shader selection: Multi-Textured color with vertex-lighting. |
| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| public static ShaderSelectionMode | |
| public static ShaderSelectionMode[] |
| AUTO | back to summary |
|---|---|
| public static final ShaderSelectionMode AUTO Auto shader selection, based upon FFP states. | |
| COLOR | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR Fixed shader selection: Simple color. | |
| COLOR_LIGHT_PER_VERTEX | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR_LIGHT_PER_VERTEX Fixed shader selection: Color with vertex-lighting. | |
| COLOR_TEXTURE2 | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR_TEXTURE2 Fixed shader selection: Multi-Textured color. 2 texture units. | |
| COLOR_TEXTURE4 | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR_TEXTURE4 Fixed shader selection: Multi-Textured color. 4 texture units. | |
| COLOR_TEXTURE8 | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR_TEXTURE8 Fixed shader selection: Multi-Textured color. 8 texture units. | |
| COLOR_TEXTURE8_LIGHT_PER_VERTEX | back to summary |
|---|---|
| public static final ShaderSelectionMode COLOR_TEXTURE8_LIGHT_PER_VERTEX Fixed shader selection: Multi-Textured color with vertex-lighting. 8 texture units. | |
| ShaderSelectionMode | back to summary |
|---|---|
| private ShaderSelectionMode() | |
| valueOf | back to summary |
|---|---|
| public static ShaderSelectionMode valueOf(String name) | |
| values | back to summary |
|---|---|
| public static ShaderSelectionMode[] values() | |