ViewerPose.
| Modifier and Type | Field and Description |
|---|---|
| public final float | distMiddleToPupilY
Vertical distance from middle-line to pupil in meter. |
| public final float | distNoseToPupilX
IPD related horizontal distance from nose to pupil in meter. |
| public final float | eyeReliefZ
Z-axis eye relief in meter. |
| public final FovHVHalves | fovhv
Field of view in both directions, may not be centered, either |
| public final int | number
Eye number, |
| public final float[] | positionOffset
float[3] eye position vector used to define eye height in meter relative to actor. |
| Access | Constructor and Description |
|---|---|
| public | EyeParameter(final int number, final float[] positionOffset, final FovHVHalves fovhv, final float distNoseToPupil, final float verticalDelta, final float eyeRelief)
|
| Modifier and Type | Method and Description |
|---|---|
| public final String |
| distMiddleToPupilY | back to summary |
|---|---|
| public final float distMiddleToPupilY Vertical distance from middle-line to pupil in meter. | |
| distNoseToPupilX | back to summary |
|---|---|
| public final float distNoseToPupilX IPD related horizontal distance from nose to pupil in meter. | |
| eyeReliefZ | back to summary |
|---|---|
| public final float eyeReliefZ Z-axis eye relief in meter. | |
| fovhv | back to summary |
|---|---|
| public final FovHVHalves fovhv Field of view in both directions, may not be centered, either | |
| number | back to summary |
|---|---|
| public final int number Eye number, | |
| positionOffset | back to summary |
|---|---|
| public final float[] positionOffset float[3] eye position vector used to define eye height in meter relative to actor. | |
| EyeParameter | back to summary |
|---|---|
| public EyeParameter(final int number, final float[] positionOffset, final FovHVHalves fovhv, final float distNoseToPupil, final float verticalDelta, final float eyeRelief) | |
| toString | back to summary |
|---|---|
| public final String toString() Overrides java. Doc from java. Returns a string representation of the object.
| |