| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| public static void | |
| public static void | |
| public static void | glMultiDrawArraysIndirect(int mode, IntBuffer indirect, int primcount, int stride)
Overloads glMultiDrawArraysIndirect. |
| public static void | |
| public static void | glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int primcount, int stride)
|
| public static void | glMultiDrawElementsIndirect(int mode, int type, IntBuffer indirect, int primcount, int stride)
Overloads glMultiDrawElementsIndirect. |
| ARBMultiDrawIndirect | back to summary |
|---|---|
| private ARBMultiDrawIndirect() | |
| glMultiDrawArraysIndirect | back to summary |
|---|---|
| public static void glMultiDrawArraysIndirect(int mode, ByteBuffer indirect, int primcount, int stride) | |
| glMultiDrawArraysIndirect | back to summary |
|---|---|
| public static void glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int primcount, int stride) | |
| glMultiDrawArraysIndirect | back to summary |
|---|---|
| public static void glMultiDrawArraysIndirect(int mode, IntBuffer indirect, int primcount, int stride) Overloads glMultiDrawArraysIndirect. | |
| glMultiDrawElementsIndirect | back to summary |
|---|---|
| public static void glMultiDrawElementsIndirect(int mode, int type, ByteBuffer indirect, int primcount, int stride) | |
| glMultiDrawElementsIndirect | back to summary |
|---|---|
| public static void glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int primcount, int stride) | |
| glMultiDrawElementsIndirect | back to summary |
|---|---|
| public static void glMultiDrawElementsIndirect(int mode, int type, IntBuffer indirect, int primcount, int stride) Overloads glMultiDrawElementsIndirect. | |