| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_CG_FRAGMENT_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. |
| public static final int | GL_CG_VERTEX_SHADER_EXT
You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. |
| Access | Constructor and Description |
|---|---|
| private |
| GL_CG_FRAGMENT_SHADER_EXT | back to summary |
|---|---|
| public static final int GL_CG_FRAGMENT_SHADER_EXT You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end. | |
| GL_CG_VERTEX_SHADER_EXT | back to summary |
|---|---|
| public static final int GL_CG_VERTEX_SHADER_EXT You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end. | |
| EXTCgShader | back to summary |
|---|---|
| private EXTCgShader() | |