The core OpenGL1.2.1 API, with the imaging subset.
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| Access | Constructor and Description |
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| private |
| Modifier and Type | Method and Description |
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| public static void | glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
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| public static void | |
| public static void | |
| public static void | |
| public static void | glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, DoubleBuffer pixels)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)
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| public static void | glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
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| public static void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
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| pack-priv static native void | nglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long function_pointer)
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| pack-priv static native void | nglDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices, long function_pointer)
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| pack-priv static native void | nglDrawRangeElementsBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, long function_pointer)
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| pack-priv static native void | nglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels, long function_pointer)
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| pack-priv static native void | nglTexImage3DBO(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset, long function_pointer)
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| pack-priv static native void | nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels, long function_pointer)
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| pack-priv static native void | nglTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset, long function_pointer)
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| GL_ALIASED_LINE_WIDTH_RANGE | back to summary |
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| public static final int GL_ALIASED_LINE_WIDTH_RANGE | |
| GL_ALIASED_POINT_SIZE_RANGE | back to summary |
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| public static final int GL_ALIASED_POINT_SIZE_RANGE | |
| GL_BGR | back to summary |
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| public static final int GL_BGR | |
| GL_BGRA | back to summary |
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| public static final int GL_BGRA | |
| GL_CLAMP_TO_EDGE | back to summary |
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| public static final int GL_CLAMP_TO_EDGE | |
| GL_LIGHT_MODEL_COLOR_CONTROL | back to summary |
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| public static final int GL_LIGHT_MODEL_COLOR_CONTROL | |
| GL_MAX_3D_TEXTURE_SIZE | back to summary |
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| public static final int GL_MAX_3D_TEXTURE_SIZE | |
| GL_MAX_ELEMENTS_INDICES | back to summary |
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| public static final int GL_MAX_ELEMENTS_INDICES | |
| GL_MAX_ELEMENTS_VERTICES | back to summary |
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| public static final int GL_MAX_ELEMENTS_VERTICES | |
| GL_PACK_IMAGE_HEIGHT | back to summary |
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| public static final int GL_PACK_IMAGE_HEIGHT | |
| GL_PACK_SKIP_IMAGES | back to summary |
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| public static final int GL_PACK_SKIP_IMAGES | |
| GL_PROXY_TEXTURE_3D | back to summary |
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| public static final int GL_PROXY_TEXTURE_3D | |
| GL_RESCALE_NORMAL | back to summary |
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| public static final int GL_RESCALE_NORMAL | |
| GL_SEPARATE_SPECULAR_COLOR | back to summary |
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| public static final int GL_SEPARATE_SPECULAR_COLOR | |
| GL_SINGLE_COLOR | back to summary |
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| public static final int GL_SINGLE_COLOR | |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | back to summary |
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| public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY | |
| GL_SMOOTH_LINE_WIDTH_RANGE | back to summary |
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| public static final int GL_SMOOTH_LINE_WIDTH_RANGE | |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | back to summary |
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| public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY | |
| GL_SMOOTH_POINT_SIZE_RANGE | back to summary |
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| public static final int GL_SMOOTH_POINT_SIZE_RANGE | |
| GL_TEXTURE_3D | back to summary |
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| public static final int GL_TEXTURE_3D | |
| GL_TEXTURE_BASE_LEVEL | back to summary |
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| public static final int GL_TEXTURE_BASE_LEVEL | |
| GL_TEXTURE_BINDING_3D | back to summary |
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| public static final int GL_TEXTURE_BINDING_3D | |
| GL_TEXTURE_DEPTH | back to summary |
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| public static final int GL_TEXTURE_DEPTH | |
| GL_TEXTURE_MAX_LEVEL | back to summary |
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| public static final int GL_TEXTURE_MAX_LEVEL | |
| GL_TEXTURE_MAX_LOD | back to summary |
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| public static final int GL_TEXTURE_MAX_LOD | |
| GL_TEXTURE_MIN_LOD | back to summary |
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| public static final int GL_TEXTURE_MIN_LOD | |
| GL_TEXTURE_WRAP_R | back to summary |
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| public static final int GL_TEXTURE_WRAP_R | |
| GL_UNPACK_IMAGE_HEIGHT | back to summary |
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| public static final int GL_UNPACK_IMAGE_HEIGHT | |
| GL_UNPACK_SKIP_IMAGES | back to summary |
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| public static final int GL_UNPACK_SKIP_IMAGES | |
| GL_UNSIGNED_BYTE_2_3_3_REV | back to summary |
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| public static final int GL_UNSIGNED_BYTE_2_3_3_REV | |
| GL_UNSIGNED_BYTE_3_3_2 | back to summary |
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| public static final int GL_UNSIGNED_BYTE_3_3_2 | |
| GL_UNSIGNED_INT_10_10_10_2 | back to summary |
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| public static final int GL_UNSIGNED_INT_10_10_10_2 | |
| GL_UNSIGNED_INT_2_10_10_10_REV | back to summary |
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| public static final int GL_UNSIGNED_INT_2_10_10_10_REV | |
| GL_UNSIGNED_INT_8_8_8_8 | back to summary |
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| public static final int GL_UNSIGNED_INT_8_8_8_8 | |
| GL_UNSIGNED_INT_8_8_8_8_REV | back to summary |
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| public static final int GL_UNSIGNED_INT_8_8_8_8_REV | |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | back to summary |
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| public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV | |
| GL_UNSIGNED_SHORT_4_4_4_4 | back to summary |
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| public static final int GL_UNSIGNED_SHORT_4_4_4_4 | |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | back to summary |
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| public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV | |
| GL_UNSIGNED_SHORT_5_5_5_1 | back to summary |
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| public static final int GL_UNSIGNED_SHORT_5_5_5_1 | |
| GL_UNSIGNED_SHORT_5_6_5 | back to summary |
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| public static final int GL_UNSIGNED_SHORT_5_6_5 | |
| GL_UNSIGNED_SHORT_5_6_5_REV | back to summary |
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| public static final int GL_UNSIGNED_SHORT_5_6_5_REV | |
| GL12 | back to summary |
|---|---|
| private GL12() | |
| glCopyTexSubImage3D | back to summary |
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| public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | |
| glDrawRangeElements | back to summary |
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| public static void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices) | |
| glDrawRangeElements | back to summary |
|---|---|
| public static void glDrawRangeElements(int mode, int start, int end, IntBuffer indices) | |
| glDrawRangeElements | back to summary |
|---|---|
| public static void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices) | |
| glDrawRangeElements | back to summary |
|---|---|
| public static void glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset) | |
| glTexImage3D | back to summary |
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| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) | |
| glTexImage3D | back to summary |
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| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, DoubleBuffer pixels) | |
| glTexImage3D | back to summary |
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| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) | |
| glTexImage3D | back to summary |
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| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) | |
| glTexImage3D | back to summary |
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| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) | |
| glTexImage3D | back to summary |
|---|---|
| public static void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | |
| glTexSubImage3D | back to summary |
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| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) | |
| glTexSubImage3D | back to summary |
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| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, DoubleBuffer pixels) | |
| glTexSubImage3D | back to summary |
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| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) | |
| glTexSubImage3D | back to summary |
|---|---|
| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) | |
| glTexSubImage3D | back to summary |
|---|---|
| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) | |
| glTexSubImage3D | back to summary |
|---|---|
| public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | |
| nglCopyTexSubImage3D | back to summary |
|---|---|
| pack-priv static native void nglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long function_pointer) | |
| nglDrawRangeElements | back to summary |
|---|---|
| pack-priv static native void nglDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices, long function_pointer) | |
| nglDrawRangeElementsBO | back to summary |
|---|---|
| pack-priv static native void nglDrawRangeElementsBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, long function_pointer) | |
| nglTexImage3D | back to summary |
|---|---|
| pack-priv static native void nglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels, long function_pointer) | |
| nglTexImage3DBO | back to summary |
|---|---|
| pack-priv static native void nglTexImage3DBO(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset, long function_pointer) | |
| nglTexSubImage3D | back to summary |
|---|---|
| pack-priv static native void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels, long function_pointer) | |
| nglTexSubImage3DBO | back to summary |
|---|---|
| pack-priv static native void nglTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset, long function_pointer) | |