| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| public static void | glMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
|
| public static void | glMultiDrawArraysIndirectBindlessNV(int mode, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount)
|
| public static void | glMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
|
| public static void | glMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount)
|
| pack-priv static native void | nglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount, long function_pointer)
|
| pack-priv static native void | nglMultiDrawArraysIndirectBindlessNVBO(int mode, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount, long function_pointer)
|
| pack-priv static native void | nglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount, long function_pointer)
|
| pack-priv static native void | nglMultiDrawElementsIndirectBindlessNVBO(int mode, int type, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount, long function_pointer)
|
| NVBindlessMultiDrawIndirect | back to summary |
|---|---|
| private NVBindlessMultiDrawIndirect() | |
| glMultiDrawArraysIndirectBindlessNV | back to summary |
|---|---|
| public static void glMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount) | |
| glMultiDrawArraysIndirectBindlessNV | back to summary |
|---|---|
| public static void glMultiDrawArraysIndirectBindlessNV(int mode, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount) | |
| glMultiDrawElementsIndirectBindlessNV | back to summary |
|---|---|
| public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount) | |
| glMultiDrawElementsIndirectBindlessNV | back to summary |
|---|---|
| public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount) | |
| nglMultiDrawArraysIndirectBindlessNV | back to summary |
|---|---|
| pack-priv static native void nglMultiDrawArraysIndirectBindlessNV(int mode, long indirect, int drawCount, int stride, int vertexBufferCount, long function_pointer) | |
| nglMultiDrawArraysIndirectBindlessNVBO | back to summary |
|---|---|
| pack-priv static native void nglMultiDrawArraysIndirectBindlessNVBO(int mode, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount, long function_pointer) | |
| nglMultiDrawElementsIndirectBindlessNV | back to summary |
|---|---|
| pack-priv static native void nglMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect, int drawCount, int stride, int vertexBufferCount, long function_pointer) | |
| nglMultiDrawElementsIndirectBindlessNVBO | back to summary |
|---|---|
| pack-priv static native void nglMultiDrawElementsIndirectBindlessNVBO(int mode, int type, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount, long function_pointer) | |