| Modifier and Type | Field and Description |
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| pack-priv IntBuffer | |
| pack-priv IntBuffer | |
| public static final int | RENDER_TEXTURE_1D
The TEXTURE_1D target. |
| public static final int | RENDER_TEXTURE_2D
The TEXTURE_2D target. |
| public static final int | RENDER_TEXTURE_CUBE_MAP
The TEXTURE_CUBE_MAP target. |
| public static final int | RENDER_TEXTURE_RECTANGLE
The TEXTURE_RECTANGLE target. |
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| Access | Constructor and Description |
|---|---|
| public | RenderTexture(boolean
- When true the P-buffer can be used as an RGB render texture. useRGB, boolean - When true the P-buffer can be used as an RGBA render texture. useRGBA, boolean - When true the P-buffer can be used as a depth render texture. useDepth, boolean - When true rectangle textures will be allowed on the P-buffer. isRectangle, int - The texture target of the render texture. target, int - How many mipmap levels to allocate on the P-buffer. mipmaps)Creates a RenderTexture object for enabling render-to-texture on a P-buffer. |
| pBufferAttribs | back to summary |
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| pack-priv IntBuffer pBufferAttribs | |
| pixelFormatCaps | back to summary |
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| pack-priv IntBuffer pixelFormatCaps | |
| RENDER_TEXTURE_1D | back to summary |
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| public static final int RENDER_TEXTURE_1D The TEXTURE_1D target. | |
| RENDER_TEXTURE_2D | back to summary |
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| public static final int RENDER_TEXTURE_2D The TEXTURE_2D target. | |
| RENDER_TEXTURE_CUBE_MAP | back to summary |
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| public static final int RENDER_TEXTURE_CUBE_MAP The TEXTURE_CUBE_MAP target. | |
| RENDER_TEXTURE_RECTANGLE | back to summary |
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| public static final int RENDER_TEXTURE_RECTANGLE The TEXTURE_RECTANGLE target. | |
| WGL_BACK_LEFT_ARB | back to summary |
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| pack-priv static final int WGL_BACK_LEFT_ARB | |
| WGL_BACK_RIGHT_ARB | back to summary |
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| pack-priv static final int WGL_BACK_RIGHT_ARB | |
| WGL_BIND_TO_TEXTURE_DEPTH_NV | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_DEPTH_NV | |
| WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV | |
| WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV | |
| WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV | |
| WGL_BIND_TO_TEXTURE_RGB_ARB | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_RGB_ARB | |
| WGL_BIND_TO_TEXTURE_RGBA_ARB | back to summary |
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| private static final int WGL_BIND_TO_TEXTURE_RGBA_ARB | |
| WGL_CUBE_MAP_FACE_ARB | back to summary |
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| pack-priv static final int WGL_CUBE_MAP_FACE_ARB | |
| WGL_DEPTH_COMPONENT_NV | back to summary |
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| pack-priv static final int WGL_DEPTH_COMPONENT_NV | |
| WGL_DEPTH_TEXTURE_FORMAT_NV | back to summary |
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| private static final int WGL_DEPTH_TEXTURE_FORMAT_NV | |
| WGL_FRONT_LEFT_ARB | back to summary |
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| pack-priv static final int WGL_FRONT_LEFT_ARB | |
| WGL_FRONT_RIGHT_ARB | back to summary |
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| pack-priv static final int WGL_FRONT_RIGHT_ARB | |
| WGL_MIPMAP_LEVEL_ARB | back to summary |
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| pack-priv static final int WGL_MIPMAP_LEVEL_ARB | |
| WGL_MIPMAP_TEXTURE_ARB | back to summary |
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| private static final int WGL_MIPMAP_TEXTURE_ARB | |
| WGL_NO_TEXTURE_ARB | back to summary |
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| private static final int WGL_NO_TEXTURE_ARB | |
| WGL_TEXTURE_1D_ARB | back to summary |
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| private static final int WGL_TEXTURE_1D_ARB | |
| WGL_TEXTURE_2D_ARB | back to summary |
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| private static final int WGL_TEXTURE_2D_ARB | |
| WGL_TEXTURE_CUBE_MAP_ARB | back to summary |
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| private static final int WGL_TEXTURE_CUBE_MAP_ARB | |
| WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | |
| WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | |
| WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | |
| WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | |
| WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | |
| WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | back to summary |
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| pack-priv static final int WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | |
| WGL_TEXTURE_DEPTH_COMPONENT_NV | back to summary |
|---|---|
| private static final int WGL_TEXTURE_DEPTH_COMPONENT_NV | |
| WGL_TEXTURE_FORMAT_ARB | back to summary |
|---|---|
| private static final int WGL_TEXTURE_FORMAT_ARB | |
| WGL_TEXTURE_RECTANGLE_NV | back to summary |
|---|---|
| private static final int WGL_TEXTURE_RECTANGLE_NV | |
| WGL_TEXTURE_RGB_ARB | back to summary |
|---|---|
| private static final int WGL_TEXTURE_RGB_ARB | |
| WGL_TEXTURE_RGBA_ARB | back to summary |
|---|---|
| private static final int WGL_TEXTURE_RGBA_ARB | |
| WGL_TEXTURE_TARGET_ARB | back to summary |
|---|---|
| private static final int WGL_TEXTURE_TARGET_ARB | |
| RenderTexture | back to summary |
|---|---|
| public RenderTexture(boolean useRGB, boolean useRGBA, boolean useDepth, boolean isRectangle, int target, int mipmaps) Creates a RenderTexture object for enabling render-to-texture on a P-buffer. Note Only one of useRGB and useRGBA can be true at the same time. Note useRGB(A) and useDepth can be true at the same time, thus allowing two different render textures. Note The target parameter can be one of the following: RENDER_TEXTURE_1D RENDER_TEXTURE_2D RENDER_TEXTURE_RECTANGLE RENDER_TEXTURE_CUBE_MAP
| |