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org.lwjgl.opengles

public final Class EXTCgShader

extends Object
Class Inheritance
Imports
org.lwjgl.*, java.nio.*

Field Summary

Modifier and TypeField and Description
public static final int
GL_CG_FRAGMENT_SHADER_EXT

You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.

public static final int
GL_CG_VERTEX_SHADER_EXT

You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end.

Constructor Summary

AccessConstructor and Description
private

Method Summary

Inherited from java.lang.Object:
cloneequalsfinalizegetClasshashCodenotifynotifyAlltoStringwaitwaitwait

Field Detail

GL_CG_FRAGMENT_SHADER_EXTback to summary
public static final int GL_CG_FRAGMENT_SHADER_EXT

You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.

GL_CG_VERTEX_SHADER_EXTback to summary
public static final int GL_CG_VERTEX_SHADER_EXT

You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShader instead of GL_VERTEX_SHADER to create a vertex shader that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShader instead of GL_FRAGMENT_SHADER to create a fragment shader object that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.

Constructor Detail

EXTCgShaderback to summary
private EXTCgShader()