Top Fields Constructors Methods
org.lwjgl.opengles

public final Class GLES30

extends Object
Class Inheritance
Imports
org.lwjgl.*, java.nio.*

Field Summary

Modifier and TypeField and Description
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Constructor Summary

AccessConstructor and Description
private

Method Summary

Modifier and TypeMethod and Description
public static void
glBeginQuery(int target, int id)

public static void
glBeginTransformFeedback(int primitiveMode)

public static void
glBindBufferBase(int target, int index, int buffer)

public static void
glBindBufferRange(int target, int index, int buffer, long offset, long size)

public static void
glBindSampler(int unit, int sampler)

public static void
glBindTransformFeedback(int target, int id)

public static void
glBindVertexArray(int array)

public static void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

Transfers a rectangle of pixel values from one region of the read framebuffer to another in the draw framebuffer.

public static void
glClearBuffer(int buffer, int drawbuffer, FloatBuffer value)

public static void
glClearBuffer(int buffer, int drawbuffer, IntBuffer value)

public static void
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)

public static void
glClearBufferu(int buffer, int drawbuffer, IntBuffer value)

public static int
glClientWaitSync(GLSync sync, int flags, long timeout)

public static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data)

public static void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)

public static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)

public static void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)

public static void
glCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)

public static void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

public static void
public static void
glDeleteQueries(int id)

Overloads glDeleteQueries.

public static void
public static void
glDeleteSamplers(int sampler)

Overloads glDeleteSamplers.

public static void
public static void
public static void
glDeleteTransformFeedbacks(int id)

Overloads glDeleteTransformFeedbacks.

public static void
public static void
glDeleteVertexArrays(int array)

Overloads glDeleteVertexArrays.

public static void
glDrawArraysInstanced(int mode, int first, int count, int primcount)

public static void
public static void
glDrawBuffers(int buffer)

Overloads glDrawBuffers.

public static void
glDrawElementsInstanced(int mode, ByteBuffer indices, int primcount)

public static void
glDrawElementsInstanced(int mode, IntBuffer indices, int primcount)

public static void
glDrawElementsInstanced(int mode, ShortBuffer indices, int primcount)

public static void
glDrawElementsInstanced(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)

public static void
glDrawRangeElements(int mode, int start, int end, ByteBuffer indices)

public static void
glDrawRangeElements(int mode, int start, int end, IntBuffer indices)

public static void
glDrawRangeElements(int mode, int start, int end, ShortBuffer indices)

public static void
glDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)

public static void
glEndQuery(int target)

public static void
public static GLSync
glFenceSync(int condition, int flags)

public static void
glFlushMappedBufferRange(int target, long offset, long length)

public static void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

public static void
public static int
glGenQueries()

Overloads glGenQueries.

public static void
public static int
glGenSamplers()

Overloads glGenSamplers.

public static void
public static int
glGenTransformFeedbacks()

Overloads glGenTransformFeedbacks.

public static void
public static int
glGenVertexArrays()

Overloads glGenVertexArrays.

public static void
glGetActiveUniformBlock(int program, int uniformBlockIndex, int pname, IntBuffer params)

public static int
glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname)

Overloads glGetActiveUniformBlockiv.

public static void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName)

public static String
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize)

Overloads glGetActiveUniformBlockName.

public static void
glGetActiveUniforms(int program, IntBuffer uniformIndices, int pname, IntBuffer params)

public static int
glGetActiveUniformsi(int program, int uniformIndex, int pname)

Overloads glGetActiveUniformsiv.

public static void
glGetBufferParameter(int target, int pname, LongBuffer params)

public static long
glGetBufferParameteri64(int target, int pname)

Overloads glGetBufferParameteri64v.

public static ByteBuffer
glGetBufferPointer(int target, int pname)

public static int
glGetFragDataLocation(int program, ByteBuffer name)

public static int
glGetFragDataLocation(int program, CharSequence name)

Overloads glGetFragDataLocation.

public static void
glGetInteger(int value, int index, IntBuffer data)

public static int
glGetInteger(int value, int index)

Overloads glGetIntegeri_v.

public static void
glGetInteger64(int pname, LongBuffer data)

public static long
glGetInteger64(int pname)

Overloads glGetInteger64v.

public static void
glGetInteger64(int value, int index, LongBuffer data)

public static long
glGetInteger64(int value, int index)

Overloads glGetInteger64i_v.

public static void
glGetInternalformat(int target, int internalformat, int pname, IntBuffer params)

public static int
glGetInternalformat(int target, int internalformat, int pname)

Overloads glGetInternalformativ.

public static void
glGetProgramBinary(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary)

public static void
glGetQuery(int target, int pname, IntBuffer params)

public static int
glGetQueryi(int target, int pname)

Overloads glGetQueryiv.

public static void
glGetQueryObjectu(int id, int pname, IntBuffer params)

public static int
glGetQueryObjectui(int id, int pname)

Overloads glGetQueryObjectuiv.

public static void
glGetSamplerParameter(int sampler, int pname, IntBuffer params)

public static void
glGetSamplerParameter(int sampler, int pname, FloatBuffer params)

public static float
glGetSamplerParameterf(int sampler, int pname)

Overloads glGetSamplerParameterfv.

public static int
glGetSamplerParameteri(int sampler, int pname)

Overloads glGetSamplerParameteriv.

public static String
glGetStringi(int name, int index)

public static void
glGetSync(GLSync sync, int pname, IntBuffer length, IntBuffer values)

public static int
glGetSynci(GLSync sync, int pname)

Overloads glGetSynciv.

public static void
glGetTransformFeedbackVarying(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)

public static String
glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer size, IntBuffer type)

Overloads glGetTransformFeedbackVarying.

public static int
glGetUniformBlockIndex(int program, ByteBuffer uniformBlockName)

public static int
glGetUniformBlockIndex(int program, CharSequence uniformBlockName)

Overloads glGetUniformBlockIndex.

public static void
glGetUniformIndices(int program, ByteBuffer uniformNames, IntBuffer uniformIndices)

public static void
glGetUniformIndices(int program, CharSequence[] uniformNames, IntBuffer uniformIndices)

Overloads glGetUniformIndices.

public static void
glGetUniformu(int program, int location, IntBuffer params)

public static void
glGetVertexAttribI(int index, int pname, IntBuffer params)

public static void
glGetVertexAttribIu(int index, int pname, IntBuffer params)

public static void
glInvalidateFramebuffer(int target, IntBuffer attachments)

public static void
glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height)

public static boolean
glIsQuery(int id)

public static boolean
glIsSampler(int sampler)

public static boolean
public static boolean
public static boolean
glIsVertexArray(int array)

public static ByteBuffer

Returns:

A ByteBuffer representing the mapped buffer memory.
glMapBufferRange
(int target, long offset, long length, int access, ByteBuffer
A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.

old_buffer
)

glMapBufferRange maps a GL buffer object range to a ByteBuffer.

public static void
public static void
glProgramBinary(int program, int binaryFormat, ByteBuffer binary)

public static void
glProgramParameteri(int program, int pname, int value)

public static void
glReadBuffer(int mode)

public static void
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

Establishes the data storage, format, dimensions, and number of samples of a renderbuffer object's image.

public static void
public static void
glSamplerParameter(int sampler, int pname, IntBuffer params)

public static void
glSamplerParameter(int sampler, int pname, FloatBuffer params)

public static void
glSamplerParameterf(int sampler, int pname, float param)

public static void
glSamplerParameteri(int sampler, int pname, int param)

public static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels)

public static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels)

public static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels)

public static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels)

public static void
glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)

public static void
glTexStorage2D(int target, int levels, int internalformat, int width, int height)

public static void
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)

public static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)

public static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)

public static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)

public static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)

public static void
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)

public static void
glTransformFeedbackVaryings(int program, int count, ByteBuffer varyings, int bufferMode)

public static void
glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode)

Overloads glTransformFeedbackVaryings.

public static void
glUniform1u(int location, IntBuffer value)

public static void
glUniform1ui(int location, int v0)

public static void
glUniform2u(int location, IntBuffer value)

public static void
glUniform2ui(int location, int v0, int v1)

public static void
glUniform3u(int location, IntBuffer value)

public static void
glUniform3ui(int location, int v0, int v1, int v2)

public static void
glUniform4u(int location, IntBuffer value)

public static void
glUniform4ui(int location, int v0, int v1, int v2, int v3)

public static void
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

public static void
glUniformMatrix2x3(int location, boolean transpose, FloatBuffer matrices)

public static void
glUniformMatrix2x4(int location, boolean transpose, FloatBuffer matrices)

public static void
glUniformMatrix3x2(int location, boolean transpose, FloatBuffer matrices)

public static void
glUniformMatrix3x4(int location, boolean transpose, FloatBuffer matrices)

public static void
glUniformMatrix4x2(int location, boolean transpose, FloatBuffer matrices)

public static void
glUniformMatrix4x3(int location, boolean transpose, FloatBuffer matrices)

public static boolean
glUnmapBuffer(int target)

public static void
glVertexAttribDivisor(int index, int divisor)

public static void
public static void
glVertexAttribI4i(int index, int x, int y, int z, int w)

public static void
public static void
glVertexAttribI4ui(int index, int x, int y, int z, int w)

public static void
glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer buffer)

public static void
glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer buffer)

public static void
glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer buffer)

public static void
glVertexAttribIPointer(int index, int size, int type, int stride, long buffer_buffer_offset)

public static void
glWaitSync(GLSync sync, int flags, long timeout)

pack-priv static native void
pack-priv static native void
nglBeginQuery(int target, int id)

pack-priv static native void
nglBeginTransformFeedback(int primitiveMode)

pack-priv static native void
nglBindBufferBase(int target, int index, int buffer)

pack-priv static native void
nglBindBufferRange(int target, int index, int buffer, long offset, long size)

pack-priv static native void
nglBindSampler(int unit, int sampler)

pack-priv static native void
nglBindTransformFeedback(int target, int id)

pack-priv static native void
nglBindVertexArray(int array)

pack-priv static native void
nglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

pack-priv static native void
nglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)

pack-priv static native void
nglClearBufferfv(int buffer, int drawbuffer, long value)

pack-priv static native void
nglClearBufferiv(int buffer, int drawbuffer, long value)

pack-priv static native void
nglClearBufferuiv(int buffer, int drawbuffer, long value)

pack-priv static native int
nglClientWaitSync(long sync, int flags, long timeout)

pack-priv static native void
nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data)

pack-priv static native void
nglCompressedTexImage3DBO(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset)

pack-priv static native void
nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data)

pack-priv static native void
nglCompressedTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset)

pack-priv static native void
nglCopyBufferSubData(int readtarget, int writetarget, long readoffset, long writeoffset, long size)

pack-priv static native void
nglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

pack-priv static native void
nglDeleteQueries(int ids_n, long ids)

pack-priv static native void
nglDeleteSamplers(int samplers_count, long samplers)

pack-priv static native void
nglDeleteSync(long sync)

pack-priv static native void
nglDeleteTransformFeedbacks(int ids_n, long ids)

pack-priv static native void
nglDeleteVertexArrays(int arrays_n, long arrays)

pack-priv static native void
nglDrawArraysInstanced(int mode, int first, int count, int primcount)

pack-priv static native void
nglDrawBuffers(int buffers_size, long buffers)

pack-priv static native void
nglDrawElementsInstanced(int mode, int indices_count, int type, long indices, int primcount)

pack-priv static native void
nglDrawElementsInstancedBO(int mode, int indices_count, int type, long indices_buffer_offset, int primcount)

pack-priv static native void
nglDrawRangeElements(int mode, int start, int end, int indices_count, int type, long indices)

pack-priv static native void
nglDrawRangeElementsBO(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset)

pack-priv static native void
nglEndQuery(int target)

pack-priv static native void
pack-priv static native long
nglFenceSync(int condition, int flags)

pack-priv static native void
nglFlushMappedBufferRange(int target, long offset, long length)

pack-priv static native void
nglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

pack-priv static native void
nglGenQueries(int ids_n, long ids)

pack-priv static native void
nglGenSamplers(int samplers_count, long samplers)

pack-priv static native void
nglGenTransformFeedbacks(int ids_n, long ids)

pack-priv static native void
nglGenVertexArrays(int arrays_n, long arrays)

pack-priv static native void
nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params)

pack-priv static native void
nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int uniformBlockName_bufSize, long length, long uniformBlockName)

pack-priv static native void
nglGetActiveUniformsiv(int program, int uniformIndices_uniformCount, long uniformIndices, int pname, long params)

pack-priv static native void
nglGetBufferParameteri64v(int target, int pname, long params)

pack-priv static native ByteBuffer
nglGetBufferPointerv(int target, int pname, long result_size)

pack-priv static native int
nglGetFragDataLocation(int program, long name)

pack-priv static native void
nglGetInteger64i_v(int value, int index, long data)

pack-priv static native void
nglGetInteger64v(int pname, long data)

pack-priv static native void
nglGetIntegeri_v(int value, int index, long data)

pack-priv static native void
nglGetInternalformativ(int target, int internalformat, int pname, int params_bufSize, long params)

pack-priv static native void
nglGetProgramBinary(int program, int binary_bufSize, long length, long binaryFormat, long binary)

pack-priv static native void
nglGetQueryiv(int target, int pname, long params)

pack-priv static native void
nglGetQueryObjectuiv(int id, int pname, long params)

pack-priv static native void
nglGetSamplerParameterfv(int sampler, int pname, long params)

pack-priv static native void
nglGetSamplerParameteriv(int sampler, int pname, long params)

pack-priv static native String
nglGetStringi(int name, int index)

pack-priv static native void
nglGetSynciv(long sync, int pname, int values_bufSize, long length, long values)

pack-priv static native void
nglGetTransformFeedbackVarying(int program, int index, int name_bufSize, long length, long size, long type, long name)

pack-priv static native int
nglGetUniformBlockIndex(int program, long uniformBlockName)

pack-priv static native void
nglGetUniformIndices(int program, int uniformIndices_uniformCount, long uniformNames, long uniformIndices)

pack-priv static native void
nglGetUniformuiv(int program, int location, long params)

pack-priv static native void
nglGetVertexAttribIiv(int index, int pname, long params)

pack-priv static native void
nglGetVertexAttribIuiv(int index, int pname, long params)

pack-priv static native void
nglInvalidateFramebuffer(int target, int attachments_numAttachments, long attachments)

pack-priv static native void
nglInvalidateSubFramebuffer(int target, int attachments_numAttachments, long attachments, int x, int y, int width, int height)

pack-priv static native boolean
nglIsQuery(int id)

pack-priv static native boolean
nglIsSampler(int sampler)

pack-priv static native boolean
nglIsSync(long sync)

pack-priv static native boolean
pack-priv static native boolean
nglIsVertexArray(int array)

pack-priv static native ByteBuffer
nglMapBufferRange(int target, long offset, long length, int access, ByteBuffer old_buffer)

pack-priv static native void
pack-priv static native void
nglProgramBinary(int program, int binaryFormat, long binary, int binary_length)

pack-priv static native void
nglProgramParameteri(int program, int pname, int value)

pack-priv static native void
nglReadBuffer(int mode)

pack-priv static native void
nglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

pack-priv static native void
pack-priv static native void
nglSamplerParameterf(int sampler, int pname, float param)

pack-priv static native void
nglSamplerParameterfv(int sampler, int pname, long params)

pack-priv static native void
nglSamplerParameteri(int sampler, int pname, int param)

pack-priv static native void
nglSamplerParameteriv(int sampler, int pname, long params)

pack-priv static native void
nglTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)

pack-priv static native void
nglTexImage3DBO(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)

pack-priv static native void
nglTexStorage2D(int target, int levels, int internalformat, int width, int height)

pack-priv static native void
nglTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)

pack-priv static native void
nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)

pack-priv static native void
nglTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)

pack-priv static native void
nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode)

pack-priv static native void
nglUniform1ui(int location, int v0)

pack-priv static native void
nglUniform1uiv(int location, int value_count, long value)

pack-priv static native void
nglUniform2ui(int location, int v0, int v1)

pack-priv static native void
nglUniform2uiv(int location, int value_count, long value)

pack-priv static native void
nglUniform3ui(int location, int v0, int v1, int v2)

pack-priv static native void
nglUniform3uiv(int location, int value_count, long value)

pack-priv static native void
nglUniform4ui(int location, int v0, int v1, int v2, int v3)

pack-priv static native void
nglUniform4uiv(int location, int value_count, long value)

pack-priv static native void
nglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

pack-priv static native void
nglUniformMatrix2x3fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native void
nglUniformMatrix2x4fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native void
nglUniformMatrix3x2fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native void
nglUniformMatrix3x4fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native void
nglUniformMatrix4x2fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native void
nglUniformMatrix4x3fv(int location, int matrices_count, boolean transpose, long matrices)

pack-priv static native boolean
nglUnmapBuffer(int target)

pack-priv static native void
nglVertexAttribDivisor(int index, int divisor)

pack-priv static native void
nglVertexAttribI4i(int index, int x, int y, int z, int w)

pack-priv static native void
nglVertexAttribI4iv(int index, long v)

pack-priv static native void
nglVertexAttribI4ui(int index, int x, int y, int z, int w)

pack-priv static native void
nglVertexAttribI4uiv(int index, long v)

pack-priv static native void
nglVertexAttribIPointer(int index, int size, int type, int stride, long buffer)

pack-priv static native void
nglVertexAttribIPointerBO(int index, int size, int type, int stride, long buffer_buffer_offset)

pack-priv static native void
nglWaitSync(long sync, int flags, long timeout)

Inherited from java.lang.Object:
cloneequalsfinalizegetClasshashCodenotifynotifyAlltoStringwaitwaitwait