| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | begin(int
Specifics the type of begin/end pair being defined. The following
values are valid: GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP,
GL_TRIANGLES or GL_LINE_LOOP. type)Overrides org. Implements org. glBegin to indicate the start of a
(triangle) primitive.
|
| public void | combine(double[]
Specifics the location of the new vertex. coords, Object[] Specifics the vertices used to create the new vertex. data, float[] Specifics the weights used to create the new vertex. weight, Object[] Reference user the put the coodinates of the new vertex. outData)Overrides org. Implements org. |
| public void | end()
Overrides org. Implements org. glEnd.
|
| public void | vertex(Object
Specifics a reference to the vertices of the triangles created
byt the tessellatin process. vertexData)Overrides org. Implements org. begin and end callback methods.
|
| TessCallback | back to summary |
|---|---|
| public TessCallback() | |
| begin | back to summary |
|---|---|
| public void begin(int type) Overrides org. Implements org. Doc from org. The begin callback method is invoked like
| |
| combine | back to summary |
|---|---|
| public void combine(double[] coords, Object[] data, float[] weight, Object[] outData) Overrides org. Implements org. Doc from org. The combine callback method is called to create a new vertex when the tessellation detects an intersection, or wishes to merge features. The method takes four arguments: an array of three elements each of type double, an array of four references, an array of four elements each of type float, and a reference to a reference. The vertex is defined as a linear combination of up to four existing vertices, stored in data. The coefficients of the linear combination are given by weight; these weights always add up to 1. All vertex pointers are valid even when some of the weights are 0. coords gives the location of the new vertex.
The user must allocate another vertex, interpolate parameters using
data and weight, and return the new vertex pointer in
outData. This handle is supplied during rendering callbacks. The
user is responsible for freeing the memory some time after
For example, if the polygon lies in an arbitrary plane in 3-space, and a color is associated with each vertex, the GLU_TESS_COMBINE callback might look like this:
void myCombine(double[] coords, Object[] data,
float[] weight, Object[] outData)
{
MyVertex newVertex = new MyVertex();
newVertex.x = coords[0];
newVertex.y = coords[1];
newVertex.z = coords[2];
newVertex.r = weight[0]*data[0].r +
weight[1]*data[1].r +
weight[2]*data[2].r +
weight[3]*data[3].r;
newVertex.g = weight[0]*data[0].g +
weight[1]*data[1].g +
weight[2]*data[2].g +
weight[3]*data[3].g;
newVertex.b = weight[0]*data[0].b +
weight[1]*data[1].b +
weight[2]*data[2].b +
weight[3]*data[3].b;
newVertex.a = weight[0]*data[0].a +
weight[1]*data[1].a +
weight[2]*data[2].a +
weight[3]*data[3].a;
outData = newVertex;
}
| |
| end | back to summary |
|---|---|
| public void end() Overrides org. Implements org. Doc from org. The end callback serves the same purpose as
| |
| vertex | back to summary |
|---|---|
| public void vertex(Object vertexData) Overrides org. Implements org. Doc from org. The vertex callback method is invoked between the
| |