| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | draw(float
Specifies the radius of the cylinder at z = 0. baseRadius, float Specifies the radius of the cylinder at z = height. topRadius, float Specifies the height of the cylinder. height, int Specifies the number of subdivisions around the z axis. slices, int Specifies the number of subdivisions along the z axis. stacks)draws a cylinder oriented along the z axis. |
| Cylinder | back to summary |
|---|---|
| public Cylinder() Constructor for Cylinder. | |
| draw | back to summary |
|---|---|
| public void draw(float baseRadius, float topRadius, float height, int slices, int stacks) draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
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