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org.lwjgl.util.glu

public Class Cylinder

extends Quadric
Class Inheritance
Static Imports
org.lwjgl.opengl.GL11.*, org.lwjgl.util.glu.GLU.*

Cylinder.java Created 23-dec-2003
Author
Erik Duijs

Field Summary

Inherited from org.lwjgl.util.glu.Quadric:
drawStylenormalsorientationtextureFlag

Constructor Summary

AccessConstructor and Description
public
Cylinder()

Constructor for Cylinder.

Method Summary

Modifier and TypeMethod and Description
public void
draw(float
Specifies the radius of the cylinder at z = 0.
baseRadius
,
float
Specifies the radius of the cylinder at z = height.
topRadius
,
float
Specifies the height of the cylinder.
height
,
int
Specifies the number of subdivisions around the z axis.
slices
,
int
Specifies the number of subdivisions along the z axis.
stacks
)

draws a cylinder oriented along the z axis.

Inherited from org.lwjgl.util.glu.Quadric:
cosgetDrawStylegetNormalsgetOrientationgetTextureFlagnormal3fsetDrawStylesetNormalssetOrientationsetTextureFlagsinTXTR_COORD

Constructor Detail

Cylinderback to summary
public Cylinder()

Constructor for Cylinder.

Method Detail

drawback to summary
public void draw(float baseRadius, float topRadius, float height, int slices, int stacks)

draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

Parameters
baseRadius:float

Specifies the radius of the cylinder at z = 0.

topRadius:float

Specifies the radius of the cylinder at z = height.

height:float

Specifies the height of the cylinder.

slices:int

Specifies the number of subdivisions around the z axis.

stacks:int

Specifies the number of subdivisions along the z axis.