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org.lwjgl.util.glu

public Class Disk

extends Quadric
Class Inheritance
Static Imports
org.lwjgl.opengl.GL11.*, org.lwjgl.util.glu.GLU.*

Disk.java Created 23-dec-2003
Author
Erik Duijs

Field Summary

Inherited from org.lwjgl.util.glu.Quadric:
drawStylenormalsorientationtextureFlag

Constructor Summary

AccessConstructor and Description
public
Disk()

Constructor for Disk.

Method Summary

Modifier and TypeMethod and Description
public void
draw(float innerRadius, float outerRadius, int slices, int loops)

renders a disk on the z = 0 plane.

Inherited from org.lwjgl.util.glu.Quadric:
cosgetDrawStylegetNormalsgetOrientationgetTextureFlagnormal3fsetDrawStylesetNormalssetOrientationsetTextureFlagsinTXTR_COORD

Constructor Detail

Diskback to summary
public Disk()

Constructor for Disk.

Method Detail

drawback to summary
public void draw(float innerRadius, float outerRadius, int slices, int loops)

renders a disk on the z = 0 plane. The disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the disk is considered to be "outside" (see glu.quadricOrientation). This means that if the orientation is set to GLU.OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with glu.quadricTexture), texture coordinates are generated linearly such that where r=outerRadius, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).