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org.lwjgl.util.glu

public Class PartialDisk

extends Quadric
Class Inheritance
Static Imports
org.lwjgl.opengl.GL11.*, org.lwjgl.util.glu.GLU.*

PartialDisk.java Created 23-dec-2003
Author
Erik Duijs

Field Summary

Modifier and TypeField and Description
private static final int
Inherited from org.lwjgl.util.glu.Quadric:
drawStylenormalsorientationtextureFlag

Constructor Summary

AccessConstructor and Description
public
PartialDisk()

Constructor for PartialDisk.

Method Summary

Modifier and TypeMethod and Description
public void
draw(float innerRadius, float outerRadius, int slices, int loops, float startAngle, float sweepAngle)

renders a partial disk on the z=0 plane.

Inherited from org.lwjgl.util.glu.Quadric:
cosgetDrawStylegetNormalsgetOrientationgetTextureFlagnormal3fsetDrawStylesetNormalssetOrientationsetTextureFlagsinTXTR_COORD

Field Detail

CACHE_SIZEback to summary
private static final int CACHE_SIZE

Constructor Detail

PartialDiskback to summary
public PartialDisk()

Constructor for PartialDisk.

Method Detail

drawback to summary
public void draw(float innerRadius, float outerRadius, int slices, int loops, float startAngle, float sweepAngle)

renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from startAngle through startAngle + sweepAngle is included (where 0 degrees is along the +y axis, 90 degrees along the +x axis, 180 along the -y axis, and 270 along the -x axis). The partial disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is zero, then no hole is generated. The partial disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU.GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outerRadius, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).