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org.lwjgl.util.glu

public Class Sphere

extends Quadric
Class Inheritance
Static Imports
org.lwjgl.opengl.GL11.*, org.lwjgl.util.glu.GLU.*

Sphere.java Created 23-dec-2003
Author
Erik Duijs

Field Summary

Inherited from org.lwjgl.util.glu.Quadric:
drawStylenormalsorientationtextureFlag

Constructor Summary

AccessConstructor and Description
public
Sphere()

Constructor

Method Summary

Modifier and TypeMethod and Description
public void
draw(float radius, int slices, int stacks)

draws a sphere of the given radius centered around the origin.

Inherited from org.lwjgl.util.glu.Quadric:
cosgetDrawStylegetNormalsgetOrientationgetTextureFlagnormal3fsetDrawStylesetNormalssetOrientationsetTextureFlagsinTXTR_COORD

Constructor Detail

Sphereback to summary
public Sphere()

Constructor

Method Detail

drawback to summary
public void draw(float radius, int slices, int stacks)

draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at z=radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.