Native bindings to the
ANDROID_framebuffer_target extension.
Android supports a number of different ANativeWindow implementations that can be used to create an EGLSurface. One implementation, which is used to
send the result of performing window composition to a display, may have some device-specific restrictions. Because of this, some EGLConfigs may be
incompatible with these ANativeWindows. This extension introduces a new boolean EGLConfig attribute that indicates whether the EGLConfig supports
rendering to an ANativeWindow for which the buffers are passed to the HWComposer HAL as a framebuffer target layer.