ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.
Requires EXT_device_query.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | |
| public static final int |
| Access | Constructor and Description |
|---|---|
| private |
| EGL_D3D11_DEVICE_ANGLE | back to summary |
|---|---|
| public static final int EGL_D3D11_DEVICE_ANGLE | |
| EGL_D3D9_DEVICE_ANGLE | back to summary |
|---|---|
| public static final int EGL_D3D9_DEVICE_ANGLE | |
| ANGLEDeviceD3D | back to summary |
|---|---|
| private ANGLEDeviceD3D() | |