Some EGL implementations generate EGLSurface handles that are backed by Direct3D 2D textures. For such surfaces, a D3D share handle can be generated, allowing access to the same surface from the Direct3D API.
Requires ANGLE_query_surface_pointer.
| Modifier and Type | Field and Description |
|---|---|
| public static final int |
| Access | Constructor and Description |
|---|---|
| private |
| EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE | back to summary |
|---|---|
| public static final int EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE | |
| ANGLESurfaceD3DTexture2DShareHandle | back to summary |
|---|---|
| private ANGLESurfaceD3DTexture2DShareHandle() | |