Modern GPUs allow contexts to render to almost any combination of supported color and auxiliary buffer formats. Traditionally EGL context creation is
done with respect to an EGLConfig specifying buffer formats, and constrains contexts to only work with surfaces created with a "compatible"
config.
This extension allows creation of GL & ES contexts without specifying an EGLConfig.
Requires EGL 1..
| Modifier and Type | Field and Description |
|---|---|
| public static final long | EGL_NO_CONFIG_KHR
Accepted as the |
| Access | Constructor and Description |
|---|---|
| private |
| EGL_NO_CONFIG_KHR | back to summary |
|---|---|
| public static final long EGL_NO_CONFIG_KHR Accepted as the | |
| KHRNoConfigContext | back to summary |
|---|---|
| private KHRNoConfigContext() | |