This extension allows a color buffer to be used for both rendering and texturing.
EGL allows the use of color buffers of pbuffer drawables for texturing, this extension extends this to allow the use of color buffers of pixmaps too. Other types of drawables could be supported by future extensions layered on top of this extension, though only windows are really left which are problematic.
The functionality of this extension is similar to WGL_ARB_render_texture which was incorporated into EGL 1.1. However, the purpose of this extension is not to provide "render to texture" like functionality but rather the ability to bind existing native drawables (for instance X pixmaps) to a texture. Though, there is nothing that prohibits it from being used for "render to texture".
Requires EGL 1..
| Modifier and Type | Field and Description |
|---|---|
| public static final int |
| Access | Constructor and Description |
|---|---|
| private |
| EGL_Y_INVERTED_NOK | back to summary |
|---|---|
| public static final int EGL_Y_INVERTED_NOK | |
| NOKTextureFromPixmap | back to summary |
|---|---|
| private NOKTextureFromPixmap() | |