SetCharModsCallback method.
Deprecared: scheduled for removal in version 4.0.
void (*invoke) (
GLFWwindow *window,
unsigned int codepoint,
int mods
)
| Modifier and Type | Class and Description |
|---|---|
| private static class |
| Access | Constructor and Description |
|---|---|
| protected | |
| pack-priv |
| Modifier and Type | Method and Description |
|---|---|
| public static GLFWCharModsCallback | Returns: the newGLFWCharModsCallbackCreates a |
| public static GLFWCharModsCallback | create(GLFWCharModsCallbackI instance)
Creates a |
| public static GLFWCharModsCallback | |
| public GLFWCharModsCallback |
| GLFWCharModsCallback | back to summary |
|---|---|
| protected GLFWCharModsCallback() | |
| GLFWCharModsCallback | back to summary |
|---|---|
| pack-priv GLFWCharModsCallback(long functionPointer) | |
| create | back to summary |
|---|---|
| public static GLFWCharModsCallback create(long functionPointer) Creates a
| |
| create | back to summary |
|---|---|
| public static GLFWCharModsCallback create(GLFWCharModsCallbackI instance) Creates a | |
| createSafe | back to summary |
|---|---|
| public static GLFWCharModsCallback createSafe(long functionPointer) Like
| |
| set | back to summary |
|---|---|
| public GLFWCharModsCallback set(long window) See | |
| Modifier and Type | Field and Description |
|---|---|
| private final GLFWCharModsCallbackI |
| Access | Constructor and Description |
|---|---|
| pack-priv |
| Modifier and Type | Method and Description |
|---|---|
| public void | invoke(long
the window that received the event window, int the Unicode code point of the character codepoint, int bitfield describing which modifier keys were held down mods)Implements org. |
| delegate | back to summary |
|---|---|
| private final GLFWCharModsCallbackI delegate | |
| Container | back to summary |
|---|---|
| pack-priv Container(long functionPointer, GLFWCharModsCallbackI delegate) | |
| invoke | back to summary |
|---|---|
| public void invoke(long window, int codepoint, int mods) Implements org. Doc from org. Will be called when a Unicode character is input regardless of what modifier keys are used.
| |