Top Description Inners Fields Constructors Methods
org.lwjgl.glfw

public Class GLFWGamepadState

extends Struct<GLFWGamepadState>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable
Annotations
@NativeType:struct GLFWgamepadstate
Imports
javax.annotation.*, java.nio.*, org.lwjgl.*, org.lwjgl.system.*

Describes the input state of a gamepad.

Layout


struct GLFWgamepadstate {
    unsigned char buttons[15];
    float axes[6];
}
Since
version 3.3

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class

Field Summary

Modifier and TypeField and Description
public static final int
ALIGNOF

The struct alignment in bytes.

public static final int
AXES

The struct member offsets.

public static final int
BUTTONS

The struct member offsets.

public static final int
SIZEOF

The struct size in bytes.

Inherited from org.lwjgl.system.Struct:
containerDEFAULT_ALIGN_ASDEFAULT_PACK_ALIGNMENT

Constructor Summary

AccessConstructor and Description
protected
GLFWGamepadState(long address, ByteBuffer container)

public
GLFWGamepadState(ByteBuffer container)

Creates a GLFWGamepadState instance at the current position of the specified ByteBuffer container.

Method Summary

Modifier and TypeMethod and Description
public FloatBuffer
axes()

the states of each gamepad axis, in the range -1.0 to 1.0 inclusive

public float
axes(int index)

the states of each gamepad axis, in the range -1.0 to 1.0 inclusive

public GLFWGamepadState
axes(FloatBuffer value)

Copies the specified FloatBuffer to the axes field.

public GLFWGamepadState
axes(int index, float value)

Sets the specified value at the specified index of the axes field.

public ByteBuffer
buttons()

the states of each gamepad button, PRESS or RELEASE

public byte
buttons(int index)

the states of each gamepad button, PRESS or RELEASE

public GLFWGamepadState
buttons(ByteBuffer value)

Copies the specified ByteBuffer to the buttons field.

public GLFWGamepadState
buttons(int index, byte value)

Sets the specified value at the specified index of the buttons field.

public static GLFWGamepadState
calloc()

Returns a new GLFWGamepadState instance allocated with memCalloc.

public static GLFWGamepadState.Buffer
calloc(int
the buffer capacity
capacity
)

Returns a new GLFWGamepadState.Buffer instance allocated with memCalloc.

public static GLFWGamepadState
calloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new GLFWGamepadState instance allocated on the specified MemoryStack and initializes all its bits to zero.

public static GLFWGamepadState.Buffer
calloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new GLFWGamepadState.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

public static GLFWGamepadState
callocStack()

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState
callocStack(MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState.Buffer
callocStack(int capacity)

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState.Buffer
callocStack(int capacity, MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
protected GLFWGamepadState
create(long
the struct memory address
address
,
ByteBuffer
an optional container buffer, to be referenced strongly by the struct instance.
container
)

Implements abstract org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.
public static GLFWGamepadState
create()

Returns a new GLFWGamepadState instance allocated with BufferUtils.

public static GLFWGamepadState
create(long address)

Returns a new GLFWGamepadState instance for the specified memory address.

public static GLFWGamepadState.Buffer
create(int
the buffer capacity
capacity
)

Returns a new GLFWGamepadState.Buffer instance allocated with BufferUtils.

public static GLFWGamepadState.Buffer
create(long
the memory address
address
,
int
the buffer capacity
capacity
)

Create a GLFWGamepadState.Buffer instance at the specified memory.

public static GLFWGamepadState
createSafe(long address)

Like create, but returns null if address is NULL.

public static GLFWGamepadState.Buffer
createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

public static GLFWGamepadState
malloc()

Returns a new GLFWGamepadState instance allocated with memAlloc.

public static GLFWGamepadState.Buffer
malloc(int
the buffer capacity
capacity
)

Returns a new GLFWGamepadState.Buffer instance allocated with memAlloc.

public static GLFWGamepadState
malloc(MemoryStack
the stack from which to allocate
stack
)

Returns a new GLFWGamepadState instance allocated on the specified MemoryStack.

public static GLFWGamepadState.Buffer
malloc(int
the buffer capacity
capacity
,
MemoryStack
the stack from which to allocate
stack
)

Returns a new GLFWGamepadState.Buffer instance allocated on the specified MemoryStack.

public static GLFWGamepadState
mallocStack()

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState
mallocStack(MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState.Buffer
mallocStack(int capacity)

Deprecated
Deprecated for removal in 3.4.0.
public static GLFWGamepadState.Buffer
mallocStack(int capacity, MemoryStack stack)

Deprecated
Deprecated for removal in 3.4.0.
public static FloatBuffer
naxes(long struct)

Unsafe version of axes.

public static float
naxes(long struct, int index)

Unsafe version of axes.

public static void
naxes(long struct, FloatBuffer value)

Unsafe version of axes.

public static void
naxes(long struct, int index, float value)

Unsafe version of axes.

public static ByteBuffer
nbuttons(long struct)

Unsafe version of buttons.

public static byte
nbuttons(long struct, int index)

Unsafe version of buttons.

public static void
nbuttons(long struct, ByteBuffer value)

Unsafe version of buttons.

public static void
nbuttons(long struct, int index, byte value)

Unsafe version of buttons.

public GLFWGamepadState
set(ByteBuffer buttons, FloatBuffer axes)

Initializes this struct with the specified values.

public GLFWGamepadState

Returns:

this struct
set
(GLFWGamepadState
the source struct
src
)

Copies the specified struct data to this struct.

public int
sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).
Inherited from org.lwjgl.system.Struct:
__array__array__array__checkContainer__checkMalloc__create__getContainer__getContainer__member__member__member__padding__padding__struct__struct__union__unionclearfreeisNullvalidate

Field Detail

ALIGNOFback to summary
public static final int ALIGNOF

The struct alignment in bytes.

AXESback to summary
public static final int AXES

The struct member offsets.

BUTTONSback to summary
public static final int BUTTONS

The struct member offsets.

SIZEOFback to summary
public static final int SIZEOF

The struct size in bytes.

Constructor Detail

GLFWGamepadStateback to summary
protected GLFWGamepadState(long address, ByteBuffer container)
GLFWGamepadStateback to summary
public GLFWGamepadState(ByteBuffer container)

Creates a GLFWGamepadState instance at the current position of the specified ByteBuffer container. Changes to the buffer's content will be visible to the struct instance and vice versa.

The created instance holds a strong reference to the container object.

Method Detail

axesback to summary
public FloatBuffer axes()

the states of each gamepad axis, in the range -1.0 to 1.0 inclusive

Annotations
@NativeType:float[6]
axesback to summary
public float axes(int index)

the states of each gamepad axis, in the range -1.0 to 1.0 inclusive

axesback to summary
public GLFWGamepadState axes(FloatBuffer value)

Copies the specified FloatBuffer to the axes field.

axesback to summary
public GLFWGamepadState axes(int index, float value)

Sets the specified value at the specified index of the axes field.

buttonsback to summary
public ByteBuffer buttons()

the states of each gamepad button, PRESS or RELEASE

Annotations
@NativeType:unsigned char[15]
buttonsback to summary
public byte buttons(int index)

the states of each gamepad button, PRESS or RELEASE

Annotations
@NativeType:unsigned char
buttonsback to summary
public GLFWGamepadState buttons(ByteBuffer value)

Copies the specified ByteBuffer to the buttons field.

buttonsback to summary
public GLFWGamepadState buttons(int index, byte value)

Sets the specified value at the specified index of the buttons field.

callocback to summary
public static GLFWGamepadState calloc()

Returns a new GLFWGamepadState instance allocated with memCalloc. The instance must be explicitly freed.

callocback to summary
public static GLFWGamepadState.Buffer calloc(int capacity)

Returns a new GLFWGamepadState.Buffer instance allocated with memCalloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

callocback to summary
public static GLFWGamepadState calloc(MemoryStack stack)

Returns a new GLFWGamepadState instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
stack:MemoryStack

the stack from which to allocate

callocback to summary
public static GLFWGamepadState.Buffer calloc(int capacity, MemoryStack stack)

Returns a new GLFWGamepadState.Buffer instance allocated on the specified MemoryStack and initializes all its bits to zero.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

callocStackback to summary
public static GLFWGamepadState callocStack()

Deprecated

Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static GLFWGamepadState callocStack(MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static GLFWGamepadState.Buffer callocStack(int capacity)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.

Annotations
@Deprecated
callocStackback to summary
public static GLFWGamepadState.Buffer callocStack(int capacity, MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use calloc(int, MemoryStack) instead.

Annotations
@Deprecated
createback to summary
protected GLFWGamepadState create(long address, ByteBuffer container)

Implements abstract org.lwjgl.system.Struct.create.

Doc from org.lwjgl.system.Struct.create.

Similar to the constructor, but returns the exact type of the Struct subclass.

Effectively, every Struct instance is a factory for more instances of the same type. This is used by StructBuffer.

Parameters
address:long

the struct memory address

container:ByteBuffer

an optional container buffer, to be referenced strongly by the struct instance.

Annotations
@Override
createback to summary
public static GLFWGamepadState create()

Returns a new GLFWGamepadState instance allocated with BufferUtils.

createback to summary
public static GLFWGamepadState create(long address)

Returns a new GLFWGamepadState instance for the specified memory address.

createback to summary
public static GLFWGamepadState.Buffer create(int capacity)

Returns a new GLFWGamepadState.Buffer instance allocated with BufferUtils.

Parameters
capacity:int

the buffer capacity

createback to summary
public static GLFWGamepadState.Buffer create(long address, int capacity)

Create a GLFWGamepadState.Buffer instance at the specified memory.

Parameters
address:long

the memory address

capacity:int

the buffer capacity

createSafeback to summary
public static GLFWGamepadState createSafe(long address)

Like create, but returns null if address is NULL.

Annotations
@Nullable
createSafeback to summary
public static GLFWGamepadState.Buffer createSafe(long address, int capacity)

Like create, but returns null if address is NULL.

Annotations
@Nullable
mallocback to summary
public static GLFWGamepadState malloc()

Returns a new GLFWGamepadState instance allocated with memAlloc. The instance must be explicitly freed.

mallocback to summary
public static GLFWGamepadState.Buffer malloc(int capacity)

Returns a new GLFWGamepadState.Buffer instance allocated with memAlloc. The instance must be explicitly freed.

Parameters
capacity:int

the buffer capacity

mallocback to summary
public static GLFWGamepadState malloc(MemoryStack stack)

Returns a new GLFWGamepadState instance allocated on the specified MemoryStack.

Parameters
stack:MemoryStack

the stack from which to allocate

mallocback to summary
public static GLFWGamepadState.Buffer malloc(int capacity, MemoryStack stack)

Returns a new GLFWGamepadState.Buffer instance allocated on the specified MemoryStack.

Parameters
capacity:int

the buffer capacity

stack:MemoryStack

the stack from which to allocate

mallocStackback to summary
public static GLFWGamepadState mallocStack()

Deprecated

Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static GLFWGamepadState mallocStack(MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static GLFWGamepadState.Buffer mallocStack(int capacity)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.

Annotations
@Deprecated
mallocStackback to summary
public static GLFWGamepadState.Buffer mallocStack(int capacity, MemoryStack stack)

Deprecated

Deprecated for removal in 3.4.0. Use malloc(int, MemoryStack) instead.

Annotations
@Deprecated
naxesback to summary
public static FloatBuffer naxes(long struct)

Unsafe version of axes.

naxesback to summary
public static float naxes(long struct, int index)

Unsafe version of axes.

naxesback to summary
public static void naxes(long struct, FloatBuffer value)

Unsafe version of axes.

naxesback to summary
public static void naxes(long struct, int index, float value)

Unsafe version of axes.

nbuttonsback to summary
public static ByteBuffer nbuttons(long struct)

Unsafe version of buttons.

nbuttonsback to summary
public static byte nbuttons(long struct, int index)

Unsafe version of buttons.

nbuttonsback to summary
public static void nbuttons(long struct, ByteBuffer value)

Unsafe version of buttons.

nbuttonsback to summary
public static void nbuttons(long struct, int index, byte value)

Unsafe version of buttons.

setback to summary
public GLFWGamepadState set(ByteBuffer buttons, FloatBuffer axes)

Initializes this struct with the specified values.

setback to summary
public GLFWGamepadState set(GLFWGamepadState src)

Copies the specified struct data to this struct.

Parameters
src:GLFWGamepadState

the source struct

Returns:GLFWGamepadState

this struct

sizeofback to summary
public int sizeof()

Implements abstract org.lwjgl.system.Struct.sizeof.

Doc from org.lwjgl.system.Struct.sizeof.

Returns sizeof(struct).

Annotations
@Override
org.lwjgl.glfw back to summary

public Class GLFWGamepadState.Buffer

extends StructBuffer<GLFWGamepadState, GLFWGamepadState.Buffer>
implements NativeResource
Class Inheritance
All Implemented Interfaces
org.lwjgl.system.NativeResource, java.lang.AutoCloseable

An array of GLFWGamepadState structs.

Field Summary

Modifier and TypeField and Description
private static final GLFWGamepadState

Constructor Summary

AccessConstructor and Description
public
Buffer(ByteBuffer container)

Creates a new GLFWGamepadState.Buffer instance backed by the specified container.

public
Buffer(long address, int cap)

pack-priv
Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Summary

Modifier and TypeMethod and Description
public FloatBuffer

Returns:

a FloatBuffer view of the GLFWGamepadState#axes field.
axes
()

public float

Returns:

the value at the specified index of the GLFWGamepadState#axes field.
axes
(int index)

public GLFWGamepadState.Buffer
axes(FloatBuffer value)

Copies the specified FloatBuffer to the GLFWGamepadState#axes field.

public GLFWGamepadState.Buffer
axes(int index, float value)

Sets the specified value at the specified index of the GLFWGamepadState#axes field.

public ByteBuffer

Returns:

a ByteBuffer view of the GLFWGamepadState#buttons field.
buttons
()

public byte

Returns:

the value at the specified index of the GLFWGamepadState#buttons field.
buttons
(int index)

public GLFWGamepadState.Buffer
buttons(ByteBuffer value)

Copies the specified ByteBuffer to the GLFWGamepadState#buttons field.

public GLFWGamepadState.Buffer
buttons(int index, byte value)

Sets the specified value at the specified index of the GLFWGamepadState#buttons field.

protected GLFWGamepadState
protected GLFWGamepadState.Buffer
Inherited from org.lwjgl.system.StructBuffer:
applyapplyforEachgetgetgetgetiteratorparallelStreamputputsizeofspliteratorstream

Field Detail

ELEMENT_FACTORYback to summary
private static final GLFWGamepadState ELEMENT_FACTORY

Constructor Detail

Bufferback to summary
public Buffer(ByteBuffer container)

Creates a new GLFWGamepadState.Buffer instance backed by the specified container.

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided by GLFWGamepadState#SIZEOF, and its mark will be undefined.

The created buffer instance holds a strong reference to the container object.

Bufferback to summary
public Buffer(long address, int cap)
Bufferback to summary
pack-priv Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap)

Method Detail

axesback to summary
public FloatBuffer axes()
Returns:FloatBuffer

a FloatBuffer view of the GLFWGamepadState#axes field.

Annotations
@NativeType:float[6]
axesback to summary
public float axes(int index)
Returns:float

the value at the specified index of the GLFWGamepadState#axes field.

axesback to summary
public GLFWGamepadState.Buffer axes(FloatBuffer value)

Copies the specified FloatBuffer to the GLFWGamepadState#axes field.

axesback to summary
public GLFWGamepadState.Buffer axes(int index, float value)

Sets the specified value at the specified index of the GLFWGamepadState#axes field.

buttonsback to summary
public ByteBuffer buttons()
Returns:ByteBuffer

a ByteBuffer view of the GLFWGamepadState#buttons field.

Annotations
@NativeType:unsigned char[15]
buttonsback to summary
public byte buttons(int index)
Returns:byte

the value at the specified index of the GLFWGamepadState#buttons field.

Annotations
@NativeType:unsigned char
buttonsback to summary
public GLFWGamepadState.Buffer buttons(ByteBuffer value)

Copies the specified ByteBuffer to the GLFWGamepadState#buttons field.

buttonsback to summary
public GLFWGamepadState.Buffer buttons(int index, byte value)

Sets the specified value at the specified index of the GLFWGamepadState#buttons field.

getElementFactoryback to summary
protected GLFWGamepadState getElementFactory()

Implements abstract org.lwjgl.system.StructBuffer.getElementFactory.

Annotations
@Override
selfback to summary
protected GLFWGamepadState.Buffer self()

Implements abstract org.lwjgl.system.CustomBuffer.self.

Annotations
@Override