The extension ARB_depth_clamp introduced the ability to control the clamping of the depth value for both the near and far plane. One limitation
is that the control was for both planes at the same time; some applications can benefit from having clamping enabled for only one of the two planes, in
order to save fillrate for the other plane by clipping the geometry.
This extension provides exactly such functionality.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH_CLAMP_FAR_AMD
Accepted by the |
| public static final int | GL_DEPTH_CLAMP_NEAR_AMD
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH_CLAMP_FAR_AMD | back to summary |
|---|---|
| public static final int GL_DEPTH_CLAMP_FAR_AMD Accepted by the | |
| GL_DEPTH_CLAMP_NEAR_AMD | back to summary |
|---|---|
| public static final int GL_DEPTH_CLAMP_NEAR_AMD Accepted by the | |
| AMDDepthClampSeparate | back to summary |
|---|---|
| private AMDDepthClampSeparate() | |