This extension adds new modes to BeginConditionalRender which invert the condition used to determine whether to draw or not.
Requires OpenGL 3.. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_QUERY_BY_REGION_NO_WAIT_INVERTED
Accepted by the |
| public static final int | GL_QUERY_BY_REGION_WAIT_INVERTED
Accepted by the |
| public static final int | GL_QUERY_NO_WAIT_INVERTED
Accepted by the |
| public static final int | GL_QUERY_WAIT_INVERTED
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_QUERY_BY_REGION_NO_WAIT_INVERTED | back to summary |
|---|---|
| public static final int GL_QUERY_BY_REGION_NO_WAIT_INVERTED Accepted by the | |
| GL_QUERY_BY_REGION_WAIT_INVERTED | back to summary |
|---|---|
| public static final int GL_QUERY_BY_REGION_WAIT_INVERTED Accepted by the | |
| GL_QUERY_NO_WAIT_INVERTED | back to summary |
|---|---|
| public static final int GL_QUERY_NO_WAIT_INVERTED Accepted by the | |
| GL_QUERY_WAIT_INVERTED | back to summary |
|---|---|
| public static final int GL_QUERY_WAIT_INVERTED Accepted by the | |
| ARBConditionalRenderInverted | back to summary |
|---|---|
| private ARBConditionalRenderInverted() | |