This extension adds a new GLSL gl_CullDistance shader output, similar to gl_ClipDistance, but used for whole primitive culling.
This new stage in the pipeline is added as part of the primitive clipping stage.
Requires OpenGL 3.. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
Accepted by the |
| public static final int | GL_MAX_CULL_DISTANCES
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES | back to summary |
|---|---|
| public static final int GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES Accepted by the | |
| GL_MAX_CULL_DISTANCES | back to summary |
|---|---|
| public static final int GL_MAX_CULL_DISTANCES Accepted by the | |
| ARBCullDistance | back to summary |
|---|---|
| private ARBCullDistance() | |