This extension defines a new depth texture format. An important application of depth texture images is shadow casting, but separating this from the shadow extension allows for the potential use of depth textures in other applications such as image-based rendering or displacement mapping. This extension does not define new depth-texture environment functions, such as filtering or applying the depth values computed from a texture but leaves this to other extensions, such as the shadow extension.
Promoted to core in OpenGL 1..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH_COMPONENT16_ARB
Accepted by the |
| public static final int | GL_DEPTH_COMPONENT24_ARB
Accepted by the |
| public static final int | GL_DEPTH_COMPONENT32_ARB
Accepted by the |
| public static final int | GL_DEPTH_TEXTURE_MODE_ARB
Accepted by the |
| public static final int | GL_TEXTURE_DEPTH_SIZE_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH_COMPONENT16_ARB | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT16_ARB Accepted by the | |
| GL_DEPTH_COMPONENT24_ARB | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT24_ARB Accepted by the | |
| GL_DEPTH_COMPONENT32_ARB | back to summary |
|---|---|
| public static final int GL_DEPTH_COMPONENT32_ARB Accepted by the | |
| GL_DEPTH_TEXTURE_MODE_ARB | back to summary |
|---|---|
| public static final int GL_DEPTH_TEXTURE_MODE_ARB Accepted by the | |
| GL_TEXTURE_DEPTH_SIZE_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_DEPTH_SIZE_ARB Accepted by the | |
| ARBDepthTexture | back to summary |
|---|---|
| private ARBDepthTexture() | |