This extension provides a method to pre-assign uniform locations to uniform variables in the default uniform block, including subroutine uniforms. This
allows an application to modify the uniform values without requiring a GL query like GetUniformLocation, GetSubroutineUniformLocation and
GetSubroutineIndex.
Requires OpenGL 3. or ARB_explicit_attrib_location. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MAX_UNIFORM_LOCATIONS
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MAX_UNIFORM_LOCATIONS | back to summary |
|---|---|
| public static final int GL_MAX_UNIFORM_LOCATIONS Accepted by the | |
| ARBExplicitUniformLocation | back to summary |
|---|---|
| private ARBExplicitUniformLocation() | |