This extension adds functionality to define fragment shader objects. A fragment shader object is a shader object (see the ARB_shader_objects extension) that, when attached to a program object, can be compiled and linked to produce an executable that runs on the fragment processor in OpenGL. The fragment processor is a programmable unit that replaces the OpenGL 1.4 fixed-function texturing, color sum and fog stages. This extension also defines how such an executable interacts with the fixed functionality fragment processing of OpenGL 1.4. The language is defined in the OpenGL Shading Language specification as the Fragment Shading Language.
Promoted to core in OpenGL 2..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_FRAGMENT_SHADER_ARB
Accepted by the |
| public static final int | GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
Accepted by the |
| public static final int | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_FRAGMENT_SHADER_ARB | back to summary |
|---|---|
| public static final int GL_FRAGMENT_SHADER_ARB Accepted by the | |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB | back to summary |
|---|---|
| public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB Accepted by the | |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB | back to summary |
|---|---|
| public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB Accepted by the | |
| ARBFragmentShader | back to summary |
|---|---|
| private ARBFragmentShader() | |