This extension introduces a new data type for half-precision (16-bit) floating-point quantities. The floating-point format is very similar to the IEEE single-precision floating-point standard, except that it has only 5 exponent bits and 10 mantissa bits. Half-precision floats are smaller than full precision floats and provide a larger dynamic range than similarly sized normalized scalar data types.
This extension allows applications to use half-precision floating-point data when specifying pixel data. It extends the existing image specification commands to accept the new data type.
Floating-point data is clamped to [0, 1] at various places in the GL unless clamping is disabled with the ARB_color_buffer_float extension.
Requires OpenGL 1.. Promoted to core in OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_HALF_FLOAT_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_HALF_FLOAT_ARB | back to summary |
|---|---|
| public static final int GL_HALF_FLOAT_ARB Accepted by the | |
| ARBHalfFloatPixel | back to summary |
|---|---|
| private ARBHalfFloatPixel() | |