ARB_texture_mirrored_repeat extends the set of texture wrap modes to include a mode (MIRRORED_REPEAT_ARB) that effectively uses a texture map twice
as large at the original image in which the additional half, for each coordinate, of the new image is a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image".
Promoted to core in OpenGL 1..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MIRRORED_REPEAT_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MIRRORED_REPEAT_ARB | back to summary |
|---|---|
| public static final int GL_MIRRORED_REPEAT_ARB Accepted by the | |
| ARBTextureMirroredRepeat | back to summary |
|---|---|
| private ARBTextureMirroredRepeat() | |