This extension introduces the notion of one- and two-dimensional array textures. An array texture is a collection of one- and two-dimensional images of identical size and format, arranged in layers. A one-dimensional array texture is specified using TexImage2D; a two-dimensional array texture is specified using TexImage3D. The height (1D array) or depth (2D array) specify the number of layers in the image.
An array texture is accessed as a single unit in a programmable shader, using a single coordinate vector. A single layer is selected, and that layer is
then accessed as though it were a one- or two-dimensional texture. The layer used is specified using the "t" or "r" texture coordinate for 1D and 2D
array textures, respectively. The layer coordinate is provided as an unnormalized floating-point value in the range [0,<n>-1], where
<n> is the number of layers in the array texture. Texture lookups do not filter between layers, though such filtering can be achieved using
programmable shaders. When mipmapping is used, each level of an array texture has the same number of layers as the base level; the number of layers is
not reduced as the image size decreases.
Array textures can be rendered to by binding them to a framebuffer object (EXT_framebuffer_object). A single layer of an array texture can be bound using normal framebuffer object mechanisms, or an entire array texture can be bound and rendered to using the layered rendering mechanisms provided by NV_geometry_program4.
This extension does not provide for the use of array textures with fixed-function fragment processing. Such support could be added by providing an additional extension allowing applications to pass the new target enumerants (TEXTURE_1D_ARRAY_EXT and TEXTURE_2D_ARRAY_EXT) to Enable and Disable.
Promoted to core in OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
Accepted by the |
| public static final int | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name reflects the fact that
the R coordinate is not always used.) Accepted by the |
| public static final int | GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
Accepted by the |
| public static final int | GL_PROXY_TEXTURE_1D_ARRAY_EXT
Accepted by the |
| public static final int | GL_PROXY_TEXTURE_2D_ARRAY_EXT
Accepted by the |
| public static final int | GL_SAMPLER_1D_ARRAY_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object. |
| public static final int | GL_SAMPLER_1D_ARRAY_SHADOW_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object. |
| public static final int | GL_SAMPLER_2D_ARRAY_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object. |
| public static final int | GL_SAMPLER_2D_ARRAY_SHADOW_EXT
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object. |
| public static final int | GL_TEXTURE_1D_ARRAY_EXT
Accepted by the |
| public static final int | GL_TEXTURE_2D_ARRAY_EXT
Accepted by the |
| public static final int | GL_TEXTURE_BINDING_1D_ARRAY_EXT
Accepted by the |
| public static final int | GL_TEXTURE_BINDING_2D_ARRAY_EXT
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void |
| GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT | back to summary |
|---|---|
| public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT Accepted by the | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | back to summary |
|---|---|
| public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name reflects the fact that
the R coordinate is not always used.) Accepted by the | |
| GL_MAX_ARRAY_TEXTURE_LAYERS_EXT | back to summary |
|---|---|
| public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT Accepted by the | |
| GL_PROXY_TEXTURE_1D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT Accepted by the | |
| GL_PROXY_TEXTURE_2D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT Accepted by the | |
| GL_SAMPLER_1D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_SAMPLER_1D_ARRAY_EXT FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object.
This extension generalizes the notion of " | |
| GL_SAMPLER_1D_ARRAY_SHADOW_EXT | back to summary |
|---|---|
| public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object.
This extension generalizes the notion of " | |
| GL_SAMPLER_2D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_SAMPLER_2D_ARRAY_EXT FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object.
This extension generalizes the notion of " | |
| GL_SAMPLER_2D_ARRAY_SHADOW_EXT | back to summary |
|---|---|
| public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in EXT_framebuffer_object.
This extension generalizes the notion of " | |
| GL_TEXTURE_1D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_TEXTURE_1D_ARRAY_EXT Accepted by the | |
| GL_TEXTURE_2D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_TEXTURE_2D_ARRAY_EXT Accepted by the | |
| GL_TEXTURE_BINDING_1D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT Accepted by the | |
| GL_TEXTURE_BINDING_2D_ARRAY_EXT | back to summary |
|---|---|
| public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT Accepted by the | |
| EXTTextureArray | back to summary |
|---|---|
| protected EXTTextureArray() | |
| glFramebufferTextureLayerEXT | back to summary |
|---|---|
| public static native void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) | |