EXT_texture_mirror_clamp extends the set of texture wrap modes to include three modes (MIRROR_CLAMP_EXT, MIRROR_CLAMP_TO_EDGE_EXT,
MIRROR_CLAMP_TO_BORDER_EXT) that effectively use a texture map twice as large as the original image in which the additional half of the new image is
a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image". This mode allows the texture to be mirrored only once in the negative s, t, and r directions.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MIRROR_CLAMP_EXT
Accepted by the |
| public static final int | GL_MIRROR_CLAMP_TO_BORDER_EXT
Accepted by the |
| public static final int | GL_MIRROR_CLAMP_TO_EDGE_EXT
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MIRROR_CLAMP_EXT | back to summary |
|---|---|
| public static final int GL_MIRROR_CLAMP_EXT Accepted by the | |
| GL_MIRROR_CLAMP_TO_BORDER_EXT | back to summary |
|---|---|
| public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT Accepted by the | |
| GL_MIRROR_CLAMP_TO_EDGE_EXT | back to summary |
|---|---|
| public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT Accepted by the | |
| EXTTextureMirrorClamp | back to summary |
|---|---|
| private EXTTextureMirrorClamp() | |