The standard OpenGL pipeline is based on a fixed-point pipeline. While color components are nominally floating-point values in the pipeline, components are frequently clamped to the range [0,1] to accomodate the fixed-point color buffer representation and allow for fixed-point computational hardware.
This extension adds pixel formats or visuals with floating-point RGBA color components and controls for clamping of color components within the pipeline.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GLX_RGBA_FLOAT_BIT_ARB
Accepted as a bit set in the GLX_RENDER_TYPE variable. |
| public static final int | GLX_RGBA_FLOAT_TYPE_ARB
Accepted as values of the |
| Access | Constructor and Description |
|---|---|
| private |
| GLX_RGBA_FLOAT_BIT_ARB | back to summary |
|---|---|
| public static final int GLX_RGBA_FLOAT_BIT_ARB Accepted as a bit set in the GLX_RENDER_TYPE variable. | |
| GLX_RGBA_FLOAT_TYPE_ARB | back to summary |
|---|---|
| public static final int GLX_RGBA_FLOAT_TYPE_ARB Accepted as values of the | |
| GLXARBFBConfigFloat | back to summary |
|---|---|
| private GLXARBFBConfigFloat() | |