It is the client's responsibility to convert buffer data to and from the server's byte order. Since only the client knows the correct format of the
data, and there may be multiple clients with different byte orderings sharing a single buffer object, it is unreasonable to ask the GL to handle buffer
object byte-swapping. To avoid errors caused by naive clients attempting to use buffer objects without performing the appropriate byte swapping, clients
must opt in to buffer object support at context creation time using the CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB context attrib. If this attribute
is not specified and the byte ordering of the client and server differ, the VBO extension must not be exposed and the maximum context version that can
be reported is 1.4.
Requires GLX_ARB_create_context and ARB_vertex_buffer_object.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB
Accepted as an attribute name in the |
| Access | Constructor and Description |
|---|---|
| private |
| GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB | back to summary |
|---|---|
| public static final int GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB Accepted as an attribute name in the | |
| GLXARBVertexBufferObject | back to summary |
|---|---|
| private GLXARBVertexBufferObject() | |