This extension adds a new 3-component floating-point texture format that fits within a single 32-bit word. This format stores 5 bits of biased exponent per component in the same manner as 16-bit floating-point formats, but rather than 10 mantissa bits, the red, green, and blue components have 6, 6, and 5 bits respectively. Each mantissa is assumed to have an implied leading one except in the denorm exponent case. There is no sign bit so only non-negative values can be represented. Positive infinity, positive denorms, and positive NaN values are representable. The value of the fourth component returned by a texture fetch is always 1.0.
This extension also provides support for rendering into an unsigned floating-point rendering format with the assumption that the texture format described above could also be advertised as an unsigned floating-point format for rendering.
The extension also provides a pixel external format for specifying packed float values directly.
Requires GLX 1..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
Returned by |
| public static final int | GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
Accepted as values of the |
| Access | Constructor and Description |
|---|---|
| private |
| GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT | back to summary |
|---|---|
| public static final int GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT Returned by | |
| GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT | back to summary |
|---|---|
| public static final int GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT Accepted as values of the | |
| GLXEXTFBConfigPackedFloat | back to summary |
|---|---|
| private GLXEXTFBConfigPackedFloat() | |