This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or otherwise configure the rendering pipeline. The GLX version allows copying between images in different contexts, even if those contexts are in different sharelists or even on different physical devices.
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static void | glXCopyImageSubDataNV(long
the connection to the X server display, long the source context srcCtx, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, long the destination context dstCtx, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)Behaves identically to the core function |
| GLXNVCopyImage | back to summary |
|---|---|
| protected GLXNVCopyImage() | |
| glXCopyImageSubDataNV | back to summary |
|---|---|
| public static void glXCopyImageSubDataNV(long display, long srcCtx, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, long dstCtx, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) Behaves identically to the core function
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