The purpose of this extension is to allow an application to disable all rendering operations emitted to the GPU through the OpenGL rendering commands
(Draw*, DispatchCompute*, BlitFramebuffer, etc...). Changes to the OpenGL pipeline are not affected.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_INTEL_blackhole_render 1
Requires OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_BLACKHOLE_RENDER_INTEL
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_BLACKHOLE_RENDER_INTEL | back to summary |
|---|---|
| public static final int GL_BLACKHOLE_RENDER_INTEL Accepted by the | |
| INTELBlackholeRender | back to summary |
|---|---|
| private INTELBlackholeRender() | |