This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or otherwise configure the rendering pipeline. The WGL and GLX versions allow copying between images in different contexts, even if those contexts are in different sharelists or even on different physical devices.
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| public static native void | glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
Copies a region of texel data between two image objects. |
| NVCopyImage | back to summary |
|---|---|
| protected NVCopyImage() | |
| glCopyImageSubDataNV | back to summary |
|---|---|
| public static native void glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) Copies a region of texel data between two image objects. An image object may be either a texture or a renderbuffer. | |