Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
Accepted by the |
| public static final int | GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV | back to summary |
|---|---|
| public static final int GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV Accepted by the | |
| GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | back to summary |
|---|---|
| public static final int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV Accepted by the | |
| NVDeepTexture3D | back to summary |
|---|---|
| private NVDeepTexture3D() | |